I watched a stream a few months back where I heard about a little game called Unpacking by Witch Beam Studio (https://www.unpackinggame.com). The gameplay was simple: unpacking boxes after moving. […]
Guest Post by Franki Webb, an archaeologist and writer. She started as a journalist but decided to chase her dreams of being an archaeologist. Her writing mostly focuses the problematic […]
A few years ago, Nick Pearce reached out to the website to talk about his game: The Forgotten City. Based upon his mod of the same name, the game has […]
Portrayal of religious-mythological elements in farming-based role-playing video games: Harvest Moon/Story of Seasons, Stardew Valley, Sakuna of Rice and Ruin, Coral Island
Guest post by Laurentius Alvin Laurentis Alvin is a Master’s student at Bonn University in Germany (Rheinische Friedrich-Wilhelms-Universität). They hold a BA in history of art and musicology. Their academic […]
This is a guest post by Sherine Hamade with consultations from the Hades beta tester, Cian Sutherland. Sherine Hamade (they/them) is a graduate student studying Public History at the University […]
Terraforming Mars, the tabletop game, has been out for several years now. Since its initial release in 2016, several expansion packs have been released. In the game, you and your […]
Animal Crossing New Horizons has been out for about a month now and there are several new updates which have been announced. In my previous post on Animal Crossing, I […]
With the release of Animal Crossing New Horizons, I have spent a bit of my time exploring my new island, catching bugs and fish, collecting shells and fruits, and navigating […]
Analyzing the Assassin’s Creed Odyssey Discovery Tour: Spatial and Temporal Locations of Featured Static Images
This serves as a preliminary analysis of the ACO Discovery Tour. The interactive projects are available here. For more information on these specific project methods, see these posts on the temporal and […]
Archaeogaming is the archaeology in and of games. This post describes initial work into an investigation of the Assassin’s Creed Odyssey Discovery Tour more info locations and points of interest, specifically that of the temporal locations of the works of art and archaeological materials featured in the game.
Archaeogaming is the archaeology in and of games. Assassin’s Creed Odyssey’s Discovery Tour presents history through gamification and interaction with points of interest. These points of interest display and present information along with a 2D static image to illustrate the text. These static images come from various global locations. The locations of each of these artifacts have been mapped using ArcGIS online and are presented here to enable a discussion and facilitate research regarding where the source images come from.
Archaeogaming is the archaeology in and of games. This post explores the archaeological and historical documentation of Assassin’s Creed Odyssey’s Discover Tour as a modern artifact and interpretation of literature, acting as a time capsule of current understandings of Ancient Greece
Archaeogaming discusses the archaeology in and of games. In this guest post by David AJ Murrieta Flores, Heaven’s Vault is looked at as an example for the question about to whom history belongs.
Archaeogaming is the study in and of games. Detroit Become Human serves as a prime example of affective story telling for the purpose of engagement and discussion by a wider public on the issues of civil rights and technology. Archaeologists can use Detroit Become Human as an example for successful public outreach via digital games.
Mountains of Madness is a tabletop game which never mentions archaeology. Some players have suggested that the main characters are archaeologists due to linguistic and cultural tones. Archaeogaming, the study in and of games, looks at this board game to critically analyze perceptions of archaeology in gaming.
The Game Theorists is a YouTube channel which analyzes digital games. In their videos, there are many tools which archaeogamers can (and should) use for their studies. By adding to the list and making these elements known, the archaeogaming community can think of these methods and new ones as a communal effort to improve archaeological methods in digital games.