Archaeogaming is the archaeology in and of games. This post explores the archaeological and historical documentation of Assassin’s Creed Odyssey’s Discover Tour as a modern artifact and interpretation of literature, acting as a time capsule of current understandings of Ancient Greece
Archaeogaming discusses the archaeology in and of games. In this guest post by David AJ Murrieta Flores, Heaven’s Vault is looked at as an example for the question about to whom history belongs.
Archaeogaming is the study in and of games. Detroit Become Human serves as a prime example of affective story telling for the purpose of engagement and discussion by a wider public on the issues of civil rights and technology. Archaeologists can use Detroit Become Human as an example for successful public outreach via digital games.
Mountains of Madness is a tabletop game which never mentions archaeology. Some players have suggested that the main characters are archaeologists due to linguistic and cultural tones. Archaeogaming, the study in and of games, looks at this board game to critically analyze perceptions of archaeology in gaming.
The Game Theorists is a YouTube channel which analyzes digital games. In their videos, there are many tools which archaeogamers can (and should) use for their studies. By adding to the list and making these elements known, the archaeogaming community can think of these methods and new ones as a communal effort to improve archaeological methods in digital games.
Horizon Zero Dawn explores themes in the placement of ruins and artifacts for the digital game world. Archaeogaming is the archaeology in and of games and the way that Horizon Zero Dawn explores the archaeological theory behind analysis of artifact.
The definition of archaeogaming needs to expand and encompass tabletop (or analogue) gaming and games. The archaeology in and of tabletop gaming provides an insight into the culture of the historic period but also our own. Historical games found in archaeological excavations and in historical documentation should be encompassed in the definition of archaeogaming since gaming is much more than digital games.
This special guest post by Franki Webb explores the archaeogaming of Dragon Age Inquisition and Dragon Age Origins. The archaeology in and of Dragon Age by Bioware.
An Introduction to the Archaeology in (and of) Horizon Zero Dawn by Guerrilla Games (2017), on the PlayStation 4. Discussing the archaeogaming aspects in Horizon Zero Dawn as the first of a series of posts exploring the subject of the archaeology in and of Horizon Zero Dawn.
E3 occurred this week and new games, new installments to old franchises, and exciting news for archaeology in and of digital games. Exploring the new archaeogaming potential from the announcements and trailers for E3 entertainment expo.
Introduction The diverse archaeogaming community of practice shares one grand challenge that stands out over all others: publication. This brief post breaks the challenge down into three major points: 1) […]
Thanks to No Man’s Sky‘s Online Services wonky behavior, human-occupied systems can completely disappear without a trace, only to resurface at a moment’s notice once the connection to the servers is […]
Asphodel and its only surviving base have changed between its founding in April 2017 and the Atlas Rises event in August. The Birdcage once shared a planet with other player […]
0915 Hello, everyone! Yours truly has a press pass to the very first TriBeCa Games Festival! I will be live-blogging the sessions this morning, so refresh the page if you […]
The 50th anniversary conference for the Society of Historical Archaeology was held from January 4–8, 2017, in Fort Worth, Texas. Archaeogaming featured in two sessions. L. Meghan Dennis (University of […]
Over the past six months I’ve been busy writing my book, Archaeogaming: An Introduction to Archaeology in (and of) Video Games. Because I’ve been writing the book, I haven’t been writing […]