
Artifacts of Early Access Games and Updates
Being able to play early access games is a good time. Buying the games early helps provide the developer money to keep making and improving the game, while also allowing […]
Exploring the archaeology in (and of) video games.
Being able to play early access games is a good time. Buying the games early helps provide the developer money to keep making and improving the game, while also allowing […]
I conducted the Legacy Hub Archaeological Project in between the release of No Man’s Sky v1.3 (Atlas Rises) and v1.5 (NEXT), documenting the abandoned player settlements and communication stations of […]
I’ve been playing Skyrim VR for nearly two months now, and have logged over 100 hours on this version with one character. As part of my archaeology PhD thesis for […]
[UPDATE: Several people on Reddit have commented that what I report is a well known glitch that Hello Games has yet to fix. The glitch was new to my […]
I’ve been thinking a lot about archaeological context and video games — any video game. In dirt archaeology within meatspace (aka the real world), you are dealing with artifacts caught […]
Sometimes archaeologists get lucky. On September 1, 2015, I blogged about finding my first “gamifact” in Elder Scrolls Online, which you can read here. A “gamifact”, for lack of a […]