
Recap: Archaeogaming’s (Jump the) Shark Week
This past week I wanted to write about video game archaeology theory, to see how far I could push things with a focused period of thinking on what it means […]
Exploring the archaeology in (and of) video games.
This past week I wanted to write about video game archaeology theory, to see how far I could push things with a focused period of thinking on what it means […]
Let’s start with some definitions of “phenomenon” and “noumenon” and follow that with how they apply to video games and archaeology: Phenomenon: An object of a person’s perception; what the […]
We’ve heard stories (true or not) about roommates who share a living space but never see each other because their schedules never overlap. They communicate by leaving notes on the […]
In her introductory book Complexity: A Guided Tour, Melanie Mitchell distills how the rules of computational complexity can be applied to any system by anyone interested in understanding the behavior […]
I like to think of archaeology as the science of things and their relationships to the people who make/use them. These things, some of them old, are actually timeless. They […]
Linguist Ferdinand de Saussure famously stated that language is composed of hidden rules that we use but don’t articulate. This is structuralism. The statement also defines how video games are […]
Nearly every aspect of archaeogaming can be considered on two levels: in-game and extra-game. As Raiford Guins writes in Game After, “players are not privy to the ‘inner space’ of […]
Climate change forced an entire civilization to evacuate to the stars. It’s the inspiration for the action in Christopher Nolan’s 2014 film Interstellar, but it also just happened here on […]
I recently met with Prof. Joshua Kirshner who teaches at the University of York and studies human geography. The purpose of my meeting was to see if there was anything […]
> There is a CASTLE to the NORTH. The ROAD to the castle curves to the EAST. > NORTH > You can’t go that way. > NORTH We’ve all done […]
The 2017 European Association for Archaeologists was held in Maastricht, the Netherlands, and the final morning hosted a session (#275) of 15 papers on archaeogaming, organized by L. Meghan Dennis, […]
Hello Games launched No Man’s Sky for North American Playstation 4 on August 9, 2016, gradually rolling out the game to the rest of the world and onto PC (via […]