Archaeogaming is a blog dedicated to the discussion of the archaeology both of and in video games (console, computer, mobile, etc.). If a game uses archaeology in some way (such as the Archaeology skill in World of Warcraft), we’ll discuss it here. If the design and function of pottery, textiles, and architecture vary between iterations of a game (e.g., Elder Scrolls), we’ll discuss it here. If a game contains an archaeologist character class or NPC (non-player character), we’ll discuss it here. We’ll review games containing (or about) archaeology, too. The blog will also explore new methods for conducting real archaeology in gaming environments, as well as the theory underpinning studying material culture of the immaterial.

Archaeogaming was created and is maintained by Andrew Reinhard as of June 2013. All posts are licensed as CC-BY, but if there are ideas here that you want to take and run with, by all means do so. Currently, Archaeogaming is managed and authored by Kaitlyn Kingsland.

If you’d like to write a game review or contribute a guest post, please email

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Consider donating to Donated funds will be applied to cover domain name renewals, hosting fees, and games that will be studied archaeologically. Thank you!

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  1. Severence The Blade of Darkness was my favorite game and probably the best sword fighting mechanics to date. Another favorite was F1 Challenge 99-02, which gave a lot of options for customization. Grand Prix Legends was too hard but good. 🙂

  2. This blog is awesome. You are awesome. Leaving you a donation just because of that.

    Please feel free to check out my write up of your NMS expedition. It goes live in the morning (10/4/17 0700 PST).

    Let me know if I made any mistakes in my reporting and I’ll make corrections if necessary.

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