Archaeogaming: The Book (what’s in it, and how to pre-order)


Archaeogaming is now available for pre-order.

I wrote a book and somehow somebody wanted to publish it: Archaeogaming: An Introduction to Archaeology in (and of) Video Games will ship on May 2018 from anthropology and social sciences publisher Berghahn Books (New York/Oxford), and it’s available for pre-order in both library binding and paperback (ebook to follow). 240(!) pages, 22 illustrations:

Hardcover ISBN  978-1-78533-872-4 $120.00/£85.00
Paperback ISBN  978-1-78533-873-1 $34.95/£24.50

So what’s in it? Here’s an expanded Table of Contents:

List of Illustrations
Chapter 1. Introduction
What is Archaeogaming?
How is Archaeogaming Archaeology?
Archaeogaming, Media Studies, and Media Archaeology
Archaeogaming and Game Studies
Archaeologists as Game-Makers
Chapter Summaries
Chapter 2. Real-World Archaeogaming
Exhuming Atari
The Artifacts of Digital Fiction
Gaming Spaces
When Video Games Change
Chronologies and Typologies
A Blended Historical Reality: Pokémon Go
Chapter 3. Playing as Archaeologists
You Play an Archaeologist
Archaeologist Non-Player Characters
Public Reception of Archaeology
Archaeological Reception in Hearthstone
Looting and Ethics: Elder Scrolls Online
Chapter 4. Video Games as Archaeological Sites
How is a Video Game an Archaeological Site?
Landscape Archaeology in Video Games
Dwelling in Synthetic Worlds and Landscapes
Archaeogaming Tools and Method
Video Game Ethnoarchaeology
Archaeogaming Case Study: The No Man’s Sky Archaeological Survey
Glitches as Artifacts
Garbology in Video Games
Other In-Game Archaeologies
Chapter 5. Material Culture of the Immaterial
Material Memory in Video Games
Video Game Museums and Museums in Video Games
Virtual Artifacts and their Real-World Manifestation
Experimental Archaeology
Lore and Lore Communities
Lore Realized: Video Game Cosplay
Archaeological Re-Creations
Chapter 6. Conclusion
Appendix. No Man’s Sky Archaeological Survey (NMSAS) Code of Ethics
(co-authored with Catherine Flick and L. Meghan Dennis)
Works Cited
Games Cited

I hope you enjoy reading it as much as I enjoyed writing it. I think it provides a good foundation for the various threads of video game archaeology, and hope that it becomes a launching pad for readers who want to take things further, grounding their work in critical theory and serious (and seriously fun) play.



Speaking with librarian Urag gro-Shub in the Arcaneum (Elder Scrolls V: Skyrim)

—Andrew Reinhard, Archaeogaming

4 thoughts on “Archaeogaming: The Book (what’s in it, and how to pre-order)

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