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Archaeology is all about space-time: what happened, when, and where. We assign Cartesian coordinates to sites and artifacts as well as to places of intangible heritage. When we merge spatial […]
The Digital Creativity Labs (DCL) at the University of York (in the United Kingdom) is a think tank and center of productivity in digital games and interactive media. On January […]
What we talk about when we talk about procedural generation: Perlin noise. For those readers who don’t know what procedural generation is, it’s code/algorithms written by people (or algorithms written […]
The 50th anniversary conference for the Society of Historical Archaeology was held from January 4–8, 2017, in Fort Worth, Texas. Archaeogaming featured in two sessions. L. Meghan Dennis (University of […]