
Animal Crossing: New Horizons, Museums, and Cultural Heritage
With the release of Animal Crossing New Horizons, I have spent a bit of my time exploring my new island, catching bugs and fish, collecting shells and fruits, and navigating […]
Exploring the archaeology in (and of) video games.
With the release of Animal Crossing New Horizons, I have spent a bit of my time exploring my new island, catching bugs and fish, collecting shells and fruits, and navigating […]
Archaeogaming is the archaeology in and of games. This post explores the archaeological and historical documentation of Assassin’s Creed Odyssey’s Discover Tour as a modern artifact and interpretation of literature, acting as a time capsule of current understandings of Ancient Greece
Archaeogaming is the study in and of games. Detroit Become Human serves as a prime example of affective story telling for the purpose of engagement and discussion by a wider public on the issues of civil rights and technology. Archaeologists can use Detroit Become Human as an example for successful public outreach via digital games.
Mountains of Madness is a tabletop game which never mentions archaeology. Some players have suggested that the main characters are archaeologists due to linguistic and cultural tones. Archaeogaming, the study in and of games, looks at this board game to critically analyze perceptions of archaeology in gaming.
E3 occurred this week and new games, new installments to old franchises, and exciting news for archaeology in and of digital games. Exploring the new archaeogaming potential from the announcements and trailers for E3 entertainment expo.
Presented at TAG Syracuse Session 006, May 4, 2019. Below is the text-as-presented. Click HERE for the MP3 audio, which I pre-recorded (should you want to listen). My sincere thanks go […]
Let’s get this out of the way first: Heaven’s Vault (inkle Studios, 16 April 2019, on Steam and PS4) is the best archaeological game I’ve ever played. It is also the best […]
I conducted the Legacy Hub Archaeological Project in between the release of No Man’s Sky v1.3 (Atlas Rises) and v1.5 (NEXT), documenting the abandoned player settlements and communication stations of […]
I wonder if Hello Games was listening to the #archaeogaming hashtag on Twitter over the past year when they decided to include archaeology in No Man’s Sky: NEXT (v1.5). Granted the […]
POST UPDATED ON 27 JULY 2018. SCROLL TO BOTTOM FOR NEW DATA. The latest iteration of No Man’s Sky, v1.5 “NEXT”, marks the second extinction-level event in the game’s two-year […]
Part of my No Man’s Sky archaeology project is to find the homeworlds of those players who left their star systems in search of the Galactic Hub prior to the release […]
I’ve been following damon8r351 throughout the Legacy Hub. One of the more prolific explorers and message-writers, two of his communication stations have included coordinates and an invitation to his Pathfinder-era […]
Thanks to No Man’s Sky‘s Online Services wonky behavior, human-occupied systems can completely disappear without a trace, only to resurface at a moment’s notice once the connection to the servers is […]
The blurb on reddit began: Are you tired of being shot down by pirates? Space stations looking a little sterile? Need a little “me time”? Do you yearn for simple […]
On October 1, 2017, I visited the planet Pr for the first time. I returned nearly nine months later to see what, if anything, had changed. As has happened elsewhere, […]
Onsen is the second of two neighboring planets paying tribute to Douglas Adams’ The Hitchhiker’s Guide to the Galaxy. Alone in Euclid Galaxy, a colossal reconstruction of the Deep Thought computer broadcasts […]