
Rapid Archaeology in Death Stranding
December 8, 2019, will mark the one-month anniversary of the release of Death Stranding (Kojima Productions), and to commemorate it I wanted to write about the game’s “rapid archaeology” (my […]
Exploring the archaeology in (and of) video games.
December 8, 2019, will mark the one-month anniversary of the release of Death Stranding (Kojima Productions), and to commemorate it I wanted to write about the game’s “rapid archaeology” (my […]
Presented at TAG Syracuse Session 006, May 4, 2019. Below is the text-as-presented. Click HERE for the MP3 audio, which I pre-recorded (should you want to listen). My sincere thanks go […]
Let’s get this out of the way first: Heaven’s Vault (inkle Studios, 16 April 2019, on Steam and PS4) is the best archaeological game I’ve ever played. It is also the best […]
Heaven’s Vault is a new, archaeological digital game (available Spring 2019 from inkle Studios) that breaks many boundaries in how archaeology and archaeologists have been portrayed. In the game, players: …uncover […]
Introduction Assassin’s Creed: Odyssey continues the franchise’s deep dive into Antiquity, featuring over 60 hours (so far, for me) of deep play in the Greek world of the 5th century […]
Thanks to a thought-provoking email from my friend and colleague Florence Smith Nicholls, I wanted to explore the ideas of mapping and colonialism in No Man’s Sky, something I had […]
I wonder if Hello Games was listening to the #archaeogaming hashtag on Twitter over the past year when they decided to include archaeology in No Man’s Sky: NEXT (v1.5). Granted the […]
Over the next ten minutes or so, I will address how my mere presence in a digital space makes things happen in that space, how I have created an […]
Following Martin Carver’s lead as outlined in his book Archaeological Investigation, I have created a project plan for the Legacy Hub Archaeological Project and am sharing it publicly for comment until […]
Climate change forced an entire civilization to evacuate to the stars. It’s the inspiration for the action in Christopher Nolan’s 2014 film Interstellar, but it also just happened here on […]
I recently met with Prof. Joshua Kirshner who teaches at the University of York and studies human geography. The purpose of my meeting was to see if there was anything […]
The 2017 European Association for Archaeologists was held in Maastricht, the Netherlands, and the final morning hosted a session (#275) of 15 papers on archaeogaming, organized by L. Meghan Dennis, […]
Introduction If archaeologists want to contribute directly to making archaeology-themed games or games with archaeologists as the main characters, then I would recommend developing new titles for the massive mobile […]
No Man’s Sky Archaeological Survey Code of Ethics NOTE (15 August 2016): Version 0.3 of the Code is now available to read here. Version 0.2 with contributions from Catherine Flick […]