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E3 occurred this week and new games, new installments to old franchises, and exciting news for archaeology in and of digital games. Exploring the new archaeogaming potential from the announcements and trailers for E3 entertainment expo.
Presented at TAG Syracuse Session 006, May 4, 2019. Below is the text-as-presented. Click HERE for the MP3 audio, which I pre-recorded (should you want to listen). My sincere thanks go […]
Over the past few days (thanks to Peter Campbell) I have read about hyperobjects (Timothy Morton), manufactured/intentional landscapes (Edward Burtynsky), and archaeological drift (Þóra Pétursdóttir, Bjørnar Olsen), which have become […]
I was asked by an archaeology undergraduate student recently if a video game is from the past, present, or future when it is being investigated archaeologically. Archaeology does like to […]
In 2045 Americans live in garbage. Instead of dealing with the problem, trash has been normalized, and we are literally buried in the recent past. One might say we’re […]
The 2017 European Association for Archaeologists was held in Maastricht, the Netherlands, and the final morning hosted a session (#275) of 15 papers on archaeogaming, organized by L. Meghan Dennis, […]
Last weekend I attended the TriBeCa Games Festival, and wrote about it here. One of the major takeaways that followed me home was the fact that objects tend to drive […]
[NOTE: The following post parodies/parallels Tim Ingold’s famous 2007 essay “Materials against Materiality,” which you should probably read first prior to engaging with the material below. Although the tone is […]
This post was written by Jordan Oloman, a student of archaeology and history at Newcastle University, guitarist, coder, and journalist for the university’s award-winning The Courier newspaper. Recently I was […]