
The First Virtual Worlds were Invisible
Today I had the opportunity to speak with Dr. Sebastian Heath’s 3D modeling/simulation class at New York University’s Institute for the Study of the Ancient World (ISAW) about archaeogaming, specifically […]
Exploring the archaeology in (and of) video games.
Today I had the opportunity to speak with Dr. Sebastian Heath’s 3D modeling/simulation class at New York University’s Institute for the Study of the Ancient World (ISAW) about archaeogaming, specifically […]
One of the questions I frequently get is “how do you excavate a video game”? This post will show you how it’s done from the hardware side of things with […]