I watched a stream a few months back where I heard about a little game called Unpacking by Witch Beam Studio (https://www.unpackinggame.com). The gameplay was simple: unpacking boxes after moving. […]
A recent thought has been on my mind when thinking about archaeologists making games. At conferences and in publications, the big discussion is virtual reality and first person experiences. Making […]
Being able to play early access games is a good time. Buying the games early helps provide the developer money to keep making and improving the game, while also allowing […]
After Assassin’s Creed: Odyssey, I was thrilled for the release of Assassin’s Creed: Valhalla. I preordered a gold edition steel book since I like collecting physical copies of games, as […]
Guest Post by Franki Webb, an archaeologist and writer. She started as a journalist but decided to chase her dreams of being an archaeologist. Her writing mostly focuses the problematic […]
Terraforming Mars, the tabletop game, has been out for several years now. Since its initial release in 2016, several expansion packs have been released. In the game, you and your […]
Animal Crossing New Horizons has been out for about a month now and there are several new updates which have been announced. In my previous post on Animal Crossing, I […]
With the release of Animal Crossing New Horizons, I have spent a bit of my time exploring my new island, catching bugs and fish, collecting shells and fruits, and navigating […]
Analyzing the Assassin’s Creed Odyssey Discovery Tour: Spatial and Temporal Locations of Featured Static Images
This serves as a preliminary analysis of the ACO Discovery Tour. The interactive projects are available here. For more information on these specific project methods, see these posts on the temporal and […]
December 8, 2019, will mark the one-month anniversary of the release of Death Stranding (Kojima Productions), and to commemorate it I wanted to write about the game’s “rapid archaeology” (my […]
Archaeogaming is the archaeology in and of games. This post explores the archaeological and historical documentation of Assassin’s Creed Odyssey’s Discover Tour as a modern artifact and interpretation of literature, acting as a time capsule of current understandings of Ancient Greece
Archaeogaming discusses the archaeology in and of games. In this guest post by David AJ Murrieta Flores, Heaven’s Vault is looked at as an example for the question about to whom history belongs.
Archaeogaming is the study in and of games. Detroit Become Human serves as a prime example of affective story telling for the purpose of engagement and discussion by a wider public on the issues of civil rights and technology. Archaeologists can use Detroit Become Human as an example for successful public outreach via digital games.
Mountains of Madness is a tabletop game which never mentions archaeology. Some players have suggested that the main characters are archaeologists due to linguistic and cultural tones. Archaeogaming, the study in and of games, looks at this board game to critically analyze perceptions of archaeology in gaming.
The Game Theorists is a YouTube channel which analyzes digital games. In their videos, there are many tools which archaeogamers can (and should) use for their studies. By adding to the list and making these elements known, the archaeogaming community can think of these methods and new ones as a communal effort to improve archaeological methods in digital games.
Horizon Zero Dawn explores themes in the placement of ruins and artifacts for the digital game world. Archaeogaming is the archaeology in and of games and the way that Horizon Zero Dawn explores the archaeological theory behind analysis of artifact.