
Animal Crossing Updates and Islands as Virtual Archaeological Sites
Animal Crossing New Horizons has been out for about a month now and there are several new updates which have been announced. In my previous post on Animal Crossing, I […]
Exploring the archaeology in (and of) video games.
Animal Crossing New Horizons has been out for about a month now and there are several new updates which have been announced. In my previous post on Animal Crossing, I […]
E3 occurred this week and new games, new installments to old franchises, and exciting news for archaeology in and of digital games. Exploring the new archaeogaming potential from the announcements and trailers for E3 entertainment expo.
Introduction Assassin’s Creed: Odyssey continues the franchise’s deep dive into Antiquity, featuring over 60 hours (so far, for me) of deep play in the Greek world of the 5th century […]
I wonder if Hello Games was listening to the #archaeogaming hashtag on Twitter over the past year when they decided to include archaeology in No Man’s Sky: NEXT (v1.5). Granted the […]
The 2017 European Association for Archaeologists was held in Maastricht, the Netherlands, and the final morning hosted a session (#275) of 15 papers on archaeogaming, organized by L. Meghan Dennis, […]
Introduction If archaeologists want to contribute directly to making archaeology-themed games or games with archaeologists as the main characters, then I would recommend developing new titles for the massive mobile […]
I recently purchased a Sony PS4 VR headset for my archaeogaming research (thanks to a mini-grant from the University of York’s Department of Archaeology) and have been learning how to […]
The 50th anniversary conference for the Society of Historical Archaeology was held from January 4–8, 2017, in Fort Worth, Texas. Archaeogaming featured in two sessions. L. Meghan Dennis (University of […]
I have a confession to make: until Tomb Raider: Definitive Edition (ported/updated from 2013’s Tomb Raider, Crystal Dynamics/Square Enix for PS4, Xbox One, and PC), I had never finished a […]