Archaeogaming is the archaeology in and of games. This post describes initial work into an investigation of the Assassin’s Creed Odyssey Discovery Tour more info locations and points of interest, specifically that of the temporal locations of the works of art and archaeological materials featured in the game.
Archaeogaming is the archaeology in and of games. Assassin’s Creed Odyssey’s Discovery Tour presents history through gamification and interaction with points of interest. These points of interest display and present information along with a 2D static image to illustrate the text. These static images come from various global locations. The locations of each of these artifacts have been mapped using ArcGIS online and are presented here to enable a discussion and facilitate research regarding where the source images come from.
Archaeogaming is the archaeology in and of games. This post explores the archaeological and historical documentation of Assassin’s Creed Odyssey’s Discover Tour as a modern artifact and interpretation of literature, acting as a time capsule of current understandings of Ancient Greece
Archaeogaming discusses the archaeology in and of games. In this guest post by David AJ Murrieta Flores, Heaven’s Vault is looked at as an example for the question about to whom history belongs.
Mountains of Madness is a tabletop game which never mentions archaeology. Some players have suggested that the main characters are archaeologists due to linguistic and cultural tones. Archaeogaming, the study in and of games, looks at this board game to critically analyze perceptions of archaeology in gaming.
The definition of archaeogaming needs to expand and encompass tabletop (or analogue) gaming and games. The archaeology in and of tabletop gaming provides an insight into the culture of the historic period but also our own. Historical games found in archaeological excavations and in historical documentation should be encompassed in the definition of archaeogaming since gaming is much more than digital games.