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A recent thought has been on my mind when thinking about archaeologists making games. At conferences and in publications, the big discussion is virtual reality and first person experiences. Making […]
Guest Post by Franki Webb, an archaeologist and writer. She started as a journalist but decided to chase her dreams of being an archaeologist. Her writing mostly focuses the problematic […]
Mountains of Madness is a tabletop game which never mentions archaeology. Some players have suggested that the main characters are archaeologists due to linguistic and cultural tones. Archaeogaming, the study in and of games, looks at this board game to critically analyze perceptions of archaeology in gaming.
The definition of archaeogaming needs to expand and encompass tabletop (or analogue) gaming and games. The archaeology in and of tabletop gaming provides an insight into the culture of the historic period but also our own. Historical games found in archaeological excavations and in historical documentation should be encompassed in the definition of archaeogaming since gaming is much more than digital games.
Presented at TAG Syracuse Session 006, May 4, 2019. Below is the text-as-presented. Click HERE for the MP3 audio, which I pre-recorded (should you want to listen). My sincere thanks go […]
Heaven’s Vault is a new, archaeological digital game (available Spring 2019 from inkle Studios) that breaks many boundaries in how archaeology and archaeologists have been portrayed. In the game, players: …uncover […]
I have a confession to make: until Tomb Raider: Definitive Edition (ported/updated from 2013’s Tomb Raider, Crystal Dynamics/Square Enix for PS4, Xbox One, and PC), I had never finished a […]