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Archaeogaming is the archaeology in and of games. This post explores the archaeological and historical documentation of Assassin’s Creed Odyssey’s Discover Tour as a modern artifact and interpretation of literature, acting as a time capsule of current understandings of Ancient Greece
Archaeogaming discusses the archaeology in and of games. In this guest post by David AJ Murrieta Flores, Heaven’s Vault is looked at as an example for the question about to whom history belongs.
The Game Theorists is a YouTube channel which analyzes digital games. In their videos, there are many tools which archaeogamers can (and should) use for their studies. By adding to the list and making these elements known, the archaeogaming community can think of these methods and new ones as a communal effort to improve archaeological methods in digital games.
Horizon Zero Dawn explores themes in the placement of ruins and artifacts for the digital game world. Archaeogaming is the archaeology in and of games and the way that Horizon Zero Dawn explores the archaeological theory behind analysis of artifact.
The definition of archaeogaming needs to expand and encompass tabletop (or analogue) gaming and games. The archaeology in and of tabletop gaming provides an insight into the culture of the historic period but also our own. Historical games found in archaeological excavations and in historical documentation should be encompassed in the definition of archaeogaming since gaming is much more than digital games.
This special guest post by Franki Webb explores the archaeogaming of Dragon Age Inquisition and Dragon Age Origins. The archaeology in and of Dragon Age by Bioware.
Presented at TAG Syracuse Session 006, May 4, 2019. Below is the text-as-presented. Click HERE for the MP3 audio, which I pre-recorded (should you want to listen). My sincere thanks go […]
Dr. Stéphanie-Anne Ruatta is an ancient historian and expert in Classical languages who works full-time for Ubisoft: Québec, that rare career path in which some historians and archaeologists see themselves […]
Let’s get this out of the way first: Heaven’s Vault (inkle Studios, 16 April 2019, on Steam and PS4) is the best archaeological game I’ve ever played. It is also the best […]
NOTE: The following “review” was done as a 2019 April Fools joke. A real review will be forthcoming once the embargo lifts on April 16. Heaven’s Vault (inkle studios) will […]
Heaven’s Vault is a new, archaeological digital game (available Spring 2019 from inkle Studios) that breaks many boundaries in how archaeology and archaeologists have been portrayed. In the game, players: …uncover […]
Introduction Assassin’s Creed: Odyssey continues the franchise’s deep dive into Antiquity, featuring over 60 hours (so far, for me) of deep play in the Greek world of the 5th century […]
Over the past few days (thanks to Peter Campbell) I have read about hyperobjects (Timothy Morton), manufactured/intentional landscapes (Edward Burtynsky), and archaeological drift (Þóra Pétursdóttir, Bjørnar Olsen), which have become […]
I was asked by an archaeology undergraduate student recently if a video game is from the past, present, or future when it is being investigated archaeologically. Archaeology does like to […]
I conducted the Legacy Hub Archaeological Project in between the release of No Man’s Sky v1.3 (Atlas Rises) and v1.5 (NEXT), documenting the abandoned player settlements and communication stations of […]