
The Forgotten City: A Game Based in Roman Archaeology
A few years ago, Nick Pearce reached out to the website to talk about his game: The Forgotten City. Based upon his mod of the same name, the game has […]
Exploring the archaeology in (and of) video games.
A few years ago, Nick Pearce reached out to the website to talk about his game: The Forgotten City. Based upon his mod of the same name, the game has […]
Archaeogaming is the study in and of games. Detroit Become Human serves as a prime example of affective story telling for the purpose of engagement and discussion by a wider public on the issues of civil rights and technology. Archaeologists can use Detroit Become Human as an example for successful public outreach via digital games.
Mountains of Madness is a tabletop game which never mentions archaeology. Some players have suggested that the main characters are archaeologists due to linguistic and cultural tones. Archaeogaming, the study in and of games, looks at this board game to critically analyze perceptions of archaeology in gaming.
E3 occurred this week and new games, new installments to old franchises, and exciting news for archaeology in and of digital games. Exploring the new archaeogaming potential from the announcements and trailers for E3 entertainment expo.
Presented at TAG Syracuse Session 006, May 4, 2019. Below is the text-as-presented. Click HERE for the MP3 audio, which I pre-recorded (should you want to listen). My sincere thanks go […]
Dr. Stéphanie-Anne Ruatta is an ancient historian and expert in Classical languages who works full-time for Ubisoft: Québec, that rare career path in which some historians and archaeologists see themselves […]
Let’s get this out of the way first: Heaven’s Vault (inkle Studios, 16 April 2019, on Steam and PS4) is the best archaeological game I’ve ever played. It is also the best […]
Heaven’s Vault is a new, archaeological digital game (available Spring 2019 from inkle Studios) that breaks many boundaries in how archaeology and archaeologists have been portrayed. In the game, players: …uncover […]
Introduction Assassin’s Creed: Odyssey continues the franchise’s deep dive into Antiquity, featuring over 60 hours (so far, for me) of deep play in the Greek world of the 5th century […]
SPECIAL GUEST POST! Nick Pearce is the Creative Director and founder of Modern Storyteller, which is deep in development of The Forgotten City. It’s both rare and welcome to hear from […]
Introduction Archaeology and archaeological missions are now part of No Man’s Sky in the version 1.5 “NEXT” update. Much like the Archaeology skill and mechanic in World of Warcraft’s “Cataclysm” […]
In its second year, the TriBeCa Games Festival—tacked on to the end of the TriBeCa Film Festival—featured a night of panel discussions with digital storytellers, which featured Shadow of the […]
Call for papers: “Archaeology of the Near East and Video Games” ASOR Annual Meeting November 14–17, Denver, Colorado The ASOR organization has approved a new session on the intersection of Archaeology of […]
The 2017 European Association for Archaeologists was held in Maastricht, the Netherlands, and the final morning hosted a session (#275) of 15 papers on archaeogaming, organized by L. Meghan Dennis, […]
Introduction If archaeologists want to contribute directly to making archaeology-themed games or games with archaeologists as the main characters, then I would recommend developing new titles for the massive mobile […]
The Talos Principle combines photorealistic settings of Rome/Ostia/Pompeii (and ancient Egypt and elsewhere) with diabolical puzzles and a plot chock full of ancient and modern philosophy, a debate of fate […]