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Month: June 2013

Reception 4

Always Already Ancient: Ruins in the Virtual World, Part One: Introduction and Reconstruction

This is the first of a 5-part series from guest-blogger, Dr. Dunstan Lowe, who teaches Classics at the University of Kent. In 2005 he realized that there was a huge, unexplored intersection between classical antiquity and gaming, and has been studying it ever since. Besides this piece, he wrote another on gaming for the book Classics For All: Reworking Antiquity […]

Uncategorized 7

Video Game Archaeology in Meatspace

William Rathje would have been all over this. And maybe Fox Mulder. Picture this if you will: Somewhere in the southern desert of New Mexico, more than 150 miles south of Albuquerque, lies a secret dump-site filled with E.T. technology covered in meters of cement. Thirty years ago, a high-tech corporation had gone too far too fast and decided to […]