New Book: Practical Archaeogaming
I am happy to announce the publication of my new book, Practical Archaeogaming, which was published by Berghahn Books in May 2024. Copies are now in stock and are being […]
Exploring the archaeology in (and of) video games.
I am happy to announce the publication of my new book, Practical Archaeogaming, which was published by Berghahn Books in May 2024. Copies are now in stock and are being […]
The archaeology of the senses and educational games meets in this post by Guy David Hepp, PhD where he ponders on the use of board games in higher educational settings.
The Society for American Archaeology session titled “Leveling Up” looks to explore the intersection of archaeogaming and education. The tie between archaeology and history and games for education–whether they be […]
A recent thought has been on my mind when thinking about archaeologists making games. At conferences and in publications, the big discussion is virtual reality and first person experiences. Making […]
Being able to play early access games is a good time. Buying the games early helps provide the developer money to keep making and improving the game, while also allowing […]
After Assassin’s Creed: Odyssey, I was thrilled for the release of Assassin’s Creed: Valhalla. I preordered a gold edition steel book since I like collecting physical copies of games, as […]
Guest Post by Franki Webb, an archaeologist and writer. She started as a journalist but decided to chase her dreams of being an archaeologist. Her writing mostly focuses the problematic […]
A few years ago, Nick Pearce reached out to the website to talk about his game: The Forgotten City. Based upon his mod of the same name, the game has […]
This is a guest post by Sherine Hamade with consultations from the Hades beta tester, Cian Sutherland. Sherine Hamade (they/them) is a graduate student studying Public History at the University […]
Terraforming Mars, the tabletop game, has been out for several years now. Since its initial release in 2016, several expansion packs have been released. In the game, you and your […]
Animal Crossing New Horizons has been out for about a month now and there are several new updates which have been announced. In my previous post on Animal Crossing, I […]
With the release of Animal Crossing New Horizons, I have spent a bit of my time exploring my new island, catching bugs and fish, collecting shells and fruits, and navigating […]
This serves as a preliminary analysis of the ACO Discovery Tour. The interactive projects are available here. For more information on these specific project methods, see these posts on the temporal and […]
Archaeogaming is the archaeology in and of games. Assassin’s Creed Odyssey’s Discovery Tour presents history through gamification and interaction with points of interest. These points of interest display and present information along with a 2D static image to illustrate the text. These static images come from various global locations. The locations of each of these artifacts have been mapped using ArcGIS online and are presented here to enable a discussion and facilitate research regarding where the source images come from.
Archaeogaming is the archaeology in and of games. This post explores the archaeological and historical documentation of Assassin’s Creed Odyssey’s Discover Tour as a modern artifact and interpretation of literature, acting as a time capsule of current understandings of Ancient Greece
Archaeogaming discusses the archaeology in and of games. In this guest post by David AJ Murrieta Flores, Heaven’s Vault is looked at as an example for the question about to whom history belongs.