
The Archaeology of Remastering
If an ancient game series is beloved enough, it experiences a renaissance through remastering for modern hardware. We’ve seen this over the past few years with Halo, Uncharted, and BioShock. I had been […]
Exploring the archaeology in (and of) video games.
If an ancient game series is beloved enough, it experiences a renaissance through remastering for modern hardware. We’ve seen this over the past few years with Halo, Uncharted, and BioShock. I had been […]
“Every object of design sets a trap by presenting a problem in the form of what appears to be its solution. It is the spoon that determines that we should […]
I spent the past few days collecting all of the published archaeogaming scholarship I could find: articles, chapters, books that have to do with archaeology/history and digital/video games, with a […]
To continue the open (world) peer review of my archaeogaming PhD thesis at the University of York, I want to share my working bibliography. This is all the stuff I’ve […]
BioShock: The Collection dropped from 2K Games in September 2016 and includes all three titles in the series as well as DLC. While I had finished both BioShock 1 and 2 for […]
The VALUE Project archaeogaming team of the University of Leiden have officially announced the call for presentations (not papers) for the second annual The Interactive Past Conference (TIPC). Have a look, […]