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Exploring the archaeology in (and of) video games.

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Archaeogaming

Archaeogaming is a collective of gamers who are interested in applying archaeological methods while exploring game-worlds. We are interested in the evolution of gaming worlds and in the use of archaeology while in-game. Archaeogaming was founded by Andrew Reinhard on June 9, 2013.

Uncategorized

I had my students play games for my class to interesting results

The title here says it all. I had my students play games in my class to interesting results. The class was Roman archaeology, I had my students explore reconstructions of […]

By Archaeogaming Posted on 1 week ago

archaeogaming

Experimenting with Twine

In doing the research for my dissertation, I discovered Twine, the open source software for creating non-linear stories. Twine seems useful in making historical sources more accessible and fun for […]

By Archaeogaming Posted on 2 months ago

Uncategorized 0

Towards Mastodon: State of Archaeogaming

The archaeogaming blog has served its time to connect and present the archaeology in and of games to everyone online. The blog approaches archaeology and gaming in the most accessible […]

By Archaeogaming Posted on 3 months ago

archaeogaming 0

Unpacking Archaeology

I watched a stream a few months back where I heard about a little game called Unpacking by Witch Beam Studio (https://www.unpackinggame.com). The gameplay was simple: unpacking boxes after moving. […]

By Archaeogaming Posted on June 27, 2022

archaeogaming 0

Is VR the Future for Archaeologists Making Games?

A recent thought has been on my mind when thinking about archaeologists making games. At conferences and in publications, the big discussion is virtual reality and first person experiences. Making […]

By Archaeogaming Posted on January 28, 2022

archaeogaming 0

Artifacts of Early Access Games and Updates

Being able to play early access games is a good time. Buying the games early helps provide the developer money to keep making and improving the game, while also allowing […]

By Archaeogaming Posted on September 18, 2021

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A Late Archaeogaming Exploration of Assassin’s Creed: Valhalla

After Assassin’s Creed: Odyssey, I was thrilled for the release of Assassin’s Creed: Valhalla. I preordered a gold edition steel book since I like collecting physical copies of games, as […]

By Archaeogaming Posted on August 21, 2021

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Space Archaeologist: Liara T’Soni

Guest Post by Franki Webb, an archaeologist and writer. She started as a journalist but decided to chase her dreams of being an archaeologist.  Her writing mostly focuses the problematic […]

By Archaeogaming Posted on July 10, 2021

General 0

The Forgotten City: A Game Based in Roman Archaeology

A few years ago, Nick Pearce reached out to the website to talk about his game: The Forgotten City. Based upon his mod of the same name, the game has […]

By Archaeogaming Posted on June 28, 2021

Historical 0

Portrayal of religious-mythological elements in farming-based role-playing video games: Harvest Moon/Story of Seasons, Stardew Valley, Sakuna of Rice and Ruin, Coral Island

Guest post by Laurentius Alvin Laurentis Alvin is a Master’s student at Bonn University in Germany (Rheinische Friedrich-Wilhelms-Universität). They hold a BA in history of art and musicology. Their academic […]

By Archaeogaming Posted on May 7, 2021

General 0

Transforming History: Reading the Visual Language of Hades

This is a guest post by Sherine Hamade with consultations from the Hades beta tester, Cian Sutherland. Sherine Hamade (they/them) is a graduate student studying Public History at the University […]

By Archaeogaming Posted on December 15, 2020

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Cards as Artifacts: Terraforming Mars

Terraforming Mars, the tabletop game, has been out for several years now. Since its initial release in 2016, several expansion packs have been released. In the game, you and your […]

By Archaeogaming Posted on July 29, 2020

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Animal Crossing Updates and Islands as Virtual Archaeological Sites

Animal Crossing New Horizons has been out for about a month now and there are several new updates which have been announced. In my previous post on Animal Crossing, I […]

By Archaeogaming Posted on April 27, 2020

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Animal Crossing: New Horizons, Museums, and Cultural Heritage

With the release of Animal Crossing New Horizons, I have spent a bit of my time exploring my new island, catching bugs and fish, collecting shells and fruits, and navigating […]

By Archaeogaming Posted on March 23, 2020

archaeogaming 0

Analyzing the Assassin’s Creed Odyssey Discovery Tour: Spatial and Temporal Locations of Featured Static Images

This serves as a preliminary analysis of the ACO Discovery Tour. The interactive projects are available here. For more information on these specific project methods, see these posts on the temporal and […]

By Archaeogaming Posted on February 26, 2020

archaeogaming 0

Rapid Archaeology in Death Stranding

December 8, 2019, will mark the one-month anniversary of the release of Death Stranding (Kojima Productions), and to commemorate it I wanted to write about the game’s “rapid archaeology” (my […]

By Archaeogaming Posted on December 6, 2019

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