
Gametime: Towards A Theory of Virtual Relativity
I’ve been thinking a lot about archaeological context and video games — any video game. In dirt archaeology within meatspace (aka the real world), you are dealing with artifacts caught […]
Exploring the archaeology in (and of) video games.
I’ve been thinking a lot about archaeological context and video games — any video game. In dirt archaeology within meatspace (aka the real world), you are dealing with artifacts caught […]
This post was written by Jordan Oloman, a student of archaeology and history at Newcastle University, guitarist, coder, and journalist for the university’s award-winning The Courier newspaper. Recently I was […]
On April 4, 2016, I am privileged to speak at the world’s first archaeogaming conference, Interactive Pasts, hosted by the VALUE Project (Videogames and Archaeology at Leiden University) in the […]
In my home: a scale model of the Parthenon (purchased in Greece), a replica clay lamp (purchased in Italy), an imitation Viking coin (purchased in Sweden), a Tardis (made of […]
[Note: This post was written for the Blogging Archaeology Blog Carnival hosted by Doug’s Archaeology during January 2016. Learn more about the carnival here.] [UPDATE, Feb. 1, 2016: Read Tara […]
Episode 21 of the ArchaeoTech podcast (aired Jan. 11, 2016) features an interview with me by co-hosts Chris Webster and Chris Sims on the general topic of archaeogaming. After talking […]
I have a confession to make: until Tomb Raider: Definitive Edition (ported/updated from 2013’s Tomb Raider, Crystal Dynamics/Square Enix for PS4, Xbox One, and PC), I had never finished a […]