Archaeogaming: An Introduction to Archaeology in and of Video Games (Berghahn Books, New York/Oxford), has been published, and all orders will begin to ship mid-June to North American readers, and in July to the rest of the world. 240 pages, 22 illustrations in a 6″ x 9″ trim size. You can order a paperback for yourself, and can request your library to order a hardcover edition (right from the website). Ebooks are also available, specifically for the Amazon Kindle.

Click to Order from the Publisher

Hardcover ISBN  978-1-78533-872-4 $150.00/£107.00
Paperback ISBN  978-1-78533-873-1 $27.95/£19.00
Ebook (Kindle Edition) eISBN 978-1-78533-874-8 $25.30/£19.00 (depending on the exchange rate)

So what’s in it? Here’s an expanded Table of Contents:

List of Illustrations
Chapter 1. Introduction
What is Archaeogaming?
How is Archaeogaming Archaeology?
Archaeogaming, Media Studies, and Media Archaeology
Archaeogaming and Game Studies
Archaeologists as Game-Makers
Chapter Summaries
Chapter 2. Real-World Archaeogaming
Exhuming Atari
The Artifacts of Digital Fiction
Gaming Spaces
When Video Games Change
Chronologies and Typologies
A Blended Historical Reality: Pokémon Go
Chapter 3. Playing as Archaeologists
You Play an Archaeologist
Archaeologist Non-Player Characters
Public Reception of Archaeology
Archaeological Reception in Hearthstone
Looting and Ethics: Elder Scrolls Online
Chapter 4. Video Games as Archaeological Sites
How is a Video Game an Archaeological Site?
Landscape Archaeology in Video Games
Dwelling in Synthetic Worlds and Landscapes
Archaeogaming Tools and Method
Video Game Ethnoarchaeology
Archaeogaming Case Study: The No Man’s Sky Archaeological Survey
Glitches as Artifacts
Garbology in Video Games
Other In-Game Archaeologies
Chapter 5. Material Culture of the Immaterial
Material Memory in Video Games
Video Game Museums and Museums in Video Games
Virtual Artifacts and their Real-World Manifestation
Experimental Archaeology
Lore and Lore Communities
Lore Realized: Video Game Cosplay
Archaeological Re-Creations
Chapter 6. Conclusion
Appendix. No Man’s Sky Archaeological Survey (NMSAS) Code of Ethics
(co-authored with Catherine Flick and L. Meghan Dennis)
Works Cited
Games Cited

I hope you enjoy reading it as much as I enjoyed writing it. I think it provides a good foundation for the various threads of video game archaeology, and hope that it becomes a launching pad for readers who want to take things further, grounding their work in critical theory and serious (and seriously fun) play.

—Andrew Reinhard, Archaeogaming


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