Rorikstead Landscapes gather. They gather topographies, geologies, plants and animals, persons and their biographies, social and political relationships, material things and monuments, dreams and emotions, discourses and representations and […]
I have always wanted to know if I could 3D-print things that I have in my inventory in the games that I play, so I finally tried it with some […]
One option for visualizing an immersive environment for others to experience (which is important to the archaeology of synthetic worlds) is to create 360º panoramic and spherical photos, which situate […]
I’ve been playing Skyrim VR for nearly two months now, and have logged over 100 hours on this version with one character. As part of my archaeology PhD thesis for […]
The Elder Scrolls game universe was created by Bethesda Softworks, beginning with the release of Arena (1994), then Daggerfall (1996), Morrowind (2002), Oblivion (2006), Skyrim (2011), before passing the torch […]
Look out honey, ’cause I’m using technology! Ain’t got time to make no apology . . . . I’m the world’s forgotten boy, the one who’s searchin’, searchin’ to destroy —Iggy Pop I admit it: when I’m in-game, I am a baaaad archaeologist. Indiana Jones bad (especially when I’m playing him as my Lego alter ego). I don’t take notes. […]
Inside the Dwemer ruins of Blackreach, Elder Scrolls V: Skyrim. Image Bethesda Softworks LLC.
Let me begin at the beginning, a Level 1 n00b, but an archaeology “Master.” I was once a reluctant gamer who was dragged kicking and screaming into World of Warcraft […]