
Machine-Created Culture: Abdication
We did this to ourselves. Humanity’s core set of needs include: food, water, protection from the environment (i.e., clothing and/or shelter), survival of the species. A fifth core need must […]
Exploring the archaeology in (and of) video games.
We did this to ourselves. Humanity’s core set of needs include: food, water, protection from the environment (i.e., clothing and/or shelter), survival of the species. A fifth core need must […]
I was asked by an archaeology undergraduate student recently if a video game is from the past, present, or future when it is being investigated archaeologically. Archaeology does like to […]
Linguist Ferdinand de Saussure famously stated that language is composed of hidden rules that we use but don’t articulate. This is structuralism. The statement also defines how video games are […]
Originally posted on Caraheard:
This week, Richard and Bill welcomed their first guest into the studio: Andrew Reinhard. We convinced Andrew to talk to us about his research on Archaeogaming…
I’ve been looking at archaeogaming all wrong since 2013. Well, okay, maybe not all wrong, but today something clicked in my tiny little Pooh-sized brain. Until today, I thought that […]