Horizon Zero Dawn explores themes in the placement of ruins and artifacts for the digital game world. Archaeogaming is the archaeology in and of games and the way that Horizon Zero Dawn explores the archaeological theory behind analysis of artifact.
We’ve heard stories (true or not) about roommates who share a living space but never see each other because their schedules never overlap. They communicate by leaving notes on the […]
[NOTE: The following post parodies/parallels Tim Ingold’s famous 2007 essay “Materials against Materiality,” which you should probably read first prior to engaging with the material below. Although the tone is […]
In my home: a scale model of the Parthenon (purchased in Greece), a replica clay lamp (purchased in Italy), an imitation Viking coin (purchased in Sweden), a Tardis (made of […]
This post is much shorter than it needs to be, and over the next few weeks I hope to unpack the provocative statement that “there is no difference between ‘real’ […]
I attended the conference, Challenge the Past, Diversify the Future (#ctp2015), at the University of Gothenburg, Sweden, from March 19-21, and presented my shortest-titled paper ever: “Archaeogaming”. The intent over […]