
Experimenting with Twine
In doing the research for my dissertation, I discovered Twine, the open source software for creating non-linear stories. Twine seems useful in making historical sources more accessible and fun for […]
Exploring the archaeology in (and of) video games.
In doing the research for my dissertation, I discovered Twine, the open source software for creating non-linear stories. Twine seems useful in making historical sources more accessible and fun for […]
A recent thought has been on my mind when thinking about archaeologists making games. At conferences and in publications, the big discussion is virtual reality and first person experiences. Making […]
Being able to play early access games is a good time. Buying the games early helps provide the developer money to keep making and improving the game, while also allowing […]
A few years ago, Nick Pearce reached out to the website to talk about his game: The Forgotten City. Based upon his mod of the same name, the game has […]
Guest post by Laurentius Alvin Laurentis Alvin is a Master’s student at Bonn University in Germany (Rheinische Friedrich-Wilhelms-Universität). They hold a BA in history of art and musicology. Their academic […]
Terraforming Mars, the tabletop game, has been out for several years now. Since its initial release in 2016, several expansion packs have been released. In the game, you and your […]