
Assemblage Theory and Video Games
A horse. A rider. A bow. Taken separately, they exist on their own, in their own world, and in their own time. They have properties and behaviors distinct from one […]
Exploring the archaeology in (and of) video games.
A horse. A rider. A bow. Taken separately, they exist on their own, in their own world, and in their own time. They have properties and behaviors distinct from one […]