
Deism and Digital World-Building
Nearly every aspect of archaeogaming can be considered on two levels: in-game and extra-game. As Raiford Guins writes in Game After, “players are not privy to the ‘inner space’ of […]
Exploring the archaeology in (and of) video games.
Nearly every aspect of archaeogaming can be considered on two levels: in-game and extra-game. As Raiford Guins writes in Game After, “players are not privy to the ‘inner space’ of […]