The Game Theorists is a YouTube channel which analyzes digital games. In their videos, there are many tools which archaeogamers can (and should) use for their studies. By adding to the list and making these elements known, the archaeogaming community can think of these methods and new ones as a communal effort to improve archaeological methods in digital games.
Horizon Zero Dawn explores themes in the placement of ruins and artifacts for the digital game world. Archaeogaming is the archaeology in and of games and the way that Horizon Zero Dawn explores the archaeological theory behind analysis of artifact.
The definition of archaeogaming needs to expand and encompass tabletop (or analogue) gaming and games. The archaeology in and of tabletop gaming provides an insight into the culture of the historic period but also our own. Historical games found in archaeological excavations and in historical documentation should be encompassed in the definition of archaeogaming since gaming is much more than digital games.
This special guest post by Franki Webb explores the archaeogaming of Dragon Age Inquisition and Dragon Age Origins. The archaeology in and of Dragon Age by Bioware.
E3 occurred this week and new games, new installments to old franchises, and exciting news for archaeology in and of digital games. Exploring the new archaeogaming potential from the announcements and trailers for E3 entertainment expo.
Heaven’s Vault is a new, archaeological digital game (available Spring 2019 from inkle Studios) that breaks many boundaries in how archaeology and archaeologists have been portrayed. In the game, players: …uncover […]
Introduction Assassin’s Creed: Odyssey continues the franchise’s deep dive into Antiquity, featuring over 60 hours (so far, for me) of deep play in the Greek world of the 5th century […]
Introduction Archaeology and archaeological missions are now part of No Man’s Sky in the version 1.5 “NEXT” update. Much like the Archaeology skill and mechanic in World of Warcraft’s “Cataclysm” […]
[UPDATED: July 6, 2017, 8:00pm. Scroll to the bottom for the updated content.] July 6, 2016, saw the launch of the world’s most popular augmented reality (AR) game, Pokémon Go. I […]
Introduction If archaeologists want to contribute directly to making archaeology-themed games or games with archaeologists as the main characters, then I would recommend developing new titles for the massive mobile […]
What we talk about when we talk about procedural generation: Perlin noise. For those readers who don’t know what procedural generation is, it’s code/algorithms written by people (or algorithms written […]
No Man’s Sky Archaeological Survey Code of Ethics NOTE (15 August 2016): Version 0.3 of the Code is now available to read here. Version 0.2 with contributions from Catherine Flick […]
On April 4, 2016, I am privileged to speak at the world’s first archaeogaming conference, Interactive Pasts, hosted by the VALUE Project (Videogames and Archaeology at Leiden University) in the […]
[Note: This post was written for the Blogging Archaeology Blog Carnival hosted by Doug’s Archaeology during January 2016. Learn more about the carnival here.] [UPDATE, Feb. 1, 2016: Read Tara […]
INTRODUCTION This past week has been a great example of what open scholarship and pre-publication peer review can be. I was featured in an article, “The Archaeologist Who Studies World […]
On April 28, 2015, Shawn Graham (aka @electricarchaeo) wrote a post on his Electric Archaeology blog: “Ludi Incipiant! A Call for #Archaeogames?” It’s one of those so-simple-it’s-brilliant ideas that made […]