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Introduction If archaeologists want to contribute directly to making archaeology-themed games or games with archaeologists as the main characters, then I would recommend developing new titles for the massive mobile […]
There is a new Archaeogaming channel on YouTube, which launched on May 25, 2017. It currently features a 14-minute introductory video, “This is Archaeogaming,” which I made for The Interactive […]
0915 Hello, everyone! Yours truly has a press pass to the very first TriBeCa Games Festival! I will be live-blogging the sessions this morning, so refresh the page if you […]
The Talos Principle combines photorealistic settings of Rome/Ostia/Pompeii (and ancient Egypt and elsewhere) with diabolical puzzles and a plot chock full of ancient and modern philosophy, a debate of fate […]
AR (typically) stands for “augmented reality.” AR games blend the “real” and “virtual” worlds together. For example, Pókemon Go is a popular AR game that takes you into the “real” […]
I spent the past few days collecting all of the published archaeogaming scholarship I could find: articles, chapters, books that have to do with archaeology/history and digital/video games, with a […]
To continue the open (world) peer review of my archaeogaming PhD thesis at the University of York, I want to share my working bibliography. This is all the stuff I’ve […]
I had the chance to attend the “Game Studies at 20” panel discussion at New York University’s Game Center on February 16, 2017, featuring Janet Murray, Mary Flanagan, and Ian Bogost […]
I’ve started my PhD in archaeogaming at the University of York (UK). One of the things I want to do (okay five things) is to conduct five case studies of […]
What we talk about when we talk about procedural generation: Perlin noise. For those readers who don’t know what procedural generation is, it’s code/algorithms written by people (or algorithms written […]
The 50th anniversary conference for the Society of Historical Archaeology was held from January 4–8, 2017, in Fort Worth, Texas. Archaeogaming featured in two sessions. L. Meghan Dennis (University of […]
[This post is spoiler-free.] [Updated October 25, 2016] I came to the 2016 HBO series Westworld as a skeptic, wondering how the series would differ from the 1973 original film […]
On April 4, 2016, I am privileged to speak at the world’s first archaeogaming conference, Interactive Pasts, hosted by the VALUE Project (Videogames and Archaeology at Leiden University) in the […]
In my home: a scale model of the Parthenon (purchased in Greece), a replica clay lamp (purchased in Italy), an imitation Viking coin (purchased in Sweden), a Tardis (made of […]
[Note: This post was written for the Blogging Archaeology Blog Carnival hosted by Doug’s Archaeology during January 2016. Learn more about the carnival here.] [UPDATE, Feb. 1, 2016: Read Tara […]
To: Frederic Chesnais, CEO and Chairman of the Board Atari, SA 78 rue Taitbout 75009 Paris France Auralie Ashley-Marx, Bureau Chief New Mexico Environment Department Solid Waste Bureau Harold Runnels […]