
The Glitched Ruins of Langley
Langley is one of a handful of true ruins in the old Galactic Hub in No Man’s Sky, and is the only one (so far) that can be purposely glitched by […]
Exploring the archaeology in (and of) video games.
Langley is one of a handful of true ruins in the old Galactic Hub in No Man’s Sky, and is the only one (so far) that can be purposely glitched by […]
After visiting several Legacy Hub sites I continue to think that nothing will surprise me, yet every site has at least one strange feature. Sunaru2’s farm (aka Binoscope’s Pad) has […]
On June 10, 2013, I registered the Archaeogaming domain and wrote my first post. Five years and nearly 200 posts later, the Archaeogaming book will be published by Berghahn Books, the Twitter account […]
Ghost World Once upon a time on Abundance, the warm wind blew the tops of the purple tallgrass of Vodeye and shook the red-leaf canopy of the Hieksa Forest. […]
In its second year, the TriBeCa Games Festival—tacked on to the end of the TriBeCa Film Festival—featured a night of panel discussions with digital storytellers, which featured Shadow of the […]
On January 28, 2018, I posted a full write-up on what I consider to be landscape archaeology of a valley and village in Skyrim, which sought to apply […]
Come play with us! Lennart Linde (Goethe-University Frankfurt) and I are organizing a panel on “practical archaeogaming” for the 2018 EAA annual meeting in September in Barcelona. Here’s what that […]
Archaeogaming: An Introduction to Archaeology in and of Video Games (Berghahn Books, New York/Oxford), has been published, and all orders will begin to ship mid-June to North American readers, and […]
There are three major braids to archaeogaming: external, applied, and reflexive (hat-tip to Tara Copplestone for this elegant demarcation of the discipline). As she defines them: 1) external archaeogaming examines […]
The excavation of the “Atari Burial Ground” happened back in April 2014, and the team of archaeologists continues to write about it. Team member Bill Caraher blogged “Objects, Media, and […]
Following Martin Carver’s lead as outlined in his book Archaeological Investigation, I have created a project plan for the Legacy Hub Archaeological Project and am sharing it publicly for comment until […]
Here is the third of three games that I wrote for the 2017 Heritage Jam, which falls on Open Access week. If you’re an artist and want to collaborate in […]
This is the second of three games that I’m giving away for the 2017 Heritage Jam and Open Access Week. I hope you enjoy playing, and if you’re an artist […]
In 2017 the Heritage Jam falls during the same time as Open Access Week, so I am making the three new games I designed available as CC0 (public domain), releasing […]
The 2017 European Association for Archaeologists was held in Maastricht, the Netherlands, and the final morning hosted a session (#275) of 15 papers on archaeogaming, organized by L. Meghan Dennis, […]
What’s in a name? When I created the Archaeogaming blog and Twitter in 2013, I had a hard-and-fast definition for “archaeogaming”: the archaeology in (and of) video games. Over the […]