Skip to content

Archaeogaming

Exploring the archaeology in (and of) video games.

  • Follow us on Twitter

Menu

View Widgets
  • About
  • Resources
    • Bibliography
  • Media
  • Book
  • Digital Projects
    • Assassin’s Creed Odyssey Discovery Tour Static Image Metadata Map
    • Assassin’s Creed Odyssey Discovery Tour Static Image Metadata Timeline

Past Posts

  • December 2020
  • July 2020
  • April 2020
  • March 2020
  • February 2020
  • December 2019
  • November 2019
  • October 2019
  • September 2019
  • August 2019
  • July 2019
  • June 2019
  • May 2019
  • April 2019
  • January 2019
  • December 2018
  • November 2018
  • October 2018
  • August 2018
  • July 2018
  • June 2018
  • May 2018
  • April 2018
  • March 2018
  • February 2018
  • January 2018
  • December 2017
  • November 2017
  • October 2017
  • September 2017
  • August 2017
  • July 2017
  • June 2017
  • May 2017
  • April 2017
  • March 2017
  • February 2017
  • January 2017
  • November 2016
  • October 2016
  • July 2016
  • May 2016
  • April 2016
  • March 2016
  • January 2016
  • December 2015
  • November 2015
  • October 2015
  • September 2015
  • August 2015
  • July 2015
  • May 2015
  • April 2015
  • March 2015
  • February 2015
  • January 2015
  • December 2014
  • November 2014
  • October 2014
  • September 2014
  • July 2014
  • May 2014
  • April 2014
  • March 2014
  • January 2014
  • August 2013
  • June 2013

Categories

  • Analogue
  • archaeogaming
  • archaeologists
  • Archaeology
  • Atari
  • conventions
  • DiscoveryTour
  • Dragon Age
  • e3
  • epigraphy
  • ethics
  • Gamifacts
  • General
  • glitch
  • heritage
  • Historical
  • Horizon Zero Dawn
  • looting
  • media archaeology
  • Methods
  • modding
  • museums
  • Numismatics
  • PhD Thesis
  • public archaeology
  • Reception
  • retrogaming
  • Review
  • Tabletop
  • Theory
  • Uncategorized
  • Updates
  • Walkthrough

Support Archaeogaming

Consider donating to archaeogaming.com. Donated funds will be applied to cover domain name renewals, hosting fees, and games that will be studied archaeologically. Thank you!

Donate with PayPal

Archaeogaming on Twitter

My Tweets

Author Archives

Archaeogaming

Archaeogaming is a collective of gamers who are interested in applying archaeological methods while exploring game-worlds. We are interested in the evolution of gaming worlds and in the use of archaeology while in-game. Archaeogaming was founded by Andrew Reinhard on June 9, 2013.

archaeogaming 0

An Introduction to the Archaeology of Horizon Zero Dawn

An Introduction to the Archaeology in (and of) Horizon Zero Dawn by Guerrilla Games (2017), on the PlayStation 4. Discussing the archaeogaming aspects in Horizon Zero Dawn as the first of a series of posts exploring the subject of the archaeology in and of Horizon Zero Dawn.

By Archaeogaming Posted on June 28, 2019

archaeogaming 0

E3 Announcements and Archaeogaming Curiosities

E3 occurred this week and new games, new installments to old franchises, and exciting news for archaeology in and of digital games. Exploring the new archaeogaming potential from the announcements and trailers for E3 entertainment expo.

By Archaeogaming Posted on June 14, 2019

archaeogaming 0

What’s Next

Discussing upcoming changes to the blog and what to expect for the near future.

By Archaeogaming Posted on June 1, 2019

archaeogaming 1

And the Key Goes To…

On March 22, 2019, I announced that I would be stepping away from this blog and from the archaeogaming Twitter account in order to finish my archaeology PhD at the […]

By Archaeogaming Posted on May 21, 2019

archaeogaming 0

Human Archaeology in Persistent Digital Spaces

Presented at TAG Syracuse Session 006, May 4, 2019. Below is the text-as-presented. Click HERE for the MP3 audio, which I pre-recorded (should you want to listen). My sincere thanks go […]

By Archaeogaming Posted on May 4, 2019

archaeogaming 0

Consulting for Ubisoft on Assassin’s Creed: Odyssey

Dr. Stéphanie-Anne Ruatta is an ancient historian and expert in Classical languages who works full-time for Ubisoft: Québec, that rare career path in which some historians and archaeologists see themselves […]

By Archaeogaming Posted on April 19, 2019

archaeogaming 4

The Archaeology of Heaven’s Vault

Let’s get this out of the way first: Heaven’s Vault (inkle Studios, 16 April 2019, on Steam and PS4) is the best archaeological game I’ve ever played. It is also the best […]

By Archaeogaming Posted on April 16, 2019

archaeogaming 4

Heaven’s Vault: An Early Review

NOTE: The following “review” was done as a 2019 April Fools joke. A real review will be forthcoming once the embargo lifts on April 16. Heaven’s Vault (inkle studios) will […]

By Archaeogaming Posted on April 1, 2019

archaeogaming 4

Archaeology and Heaven’s Vault: An Interview with inkle’s Jon Ingold

Heaven’s Vault is a new, archaeological digital game (available Spring 2019 from inkle Studios) that breaks many boundaries in how archaeology and archaeologists have been portrayed. In the game, players: …uncover […]

By Archaeogaming Posted on January 25, 2019

archaeogaming 0

Machine-Created Culture: Abdication

We did this to ourselves. Humanity’s core set of needs include: food, water, protection from the environment (i.e., clothing and/or shelter), survival of the species. A fifth core need must […]

By Archaeogaming Posted on December 14, 2018

archaeogaming 2

Assassin’s Creed: Odyssey and Real Archaeology

Introduction Assassin’s Creed: Odyssey continues the franchise’s deep dive into Antiquity, featuring over 60 hours (so far, for me) of deep play in the Greek world of the 5th century […]

By Archaeogaming Posted on November 12, 2018

archaeogaming 0

Games as Hyperobjects, Manufactured Landscapes, and Archaeological Driftwood

Over the past few days (thanks to Peter Campbell) I have read about hyperobjects (Timothy Morton), manufactured/intentional landscapes (Edward Burtynsky), and archaeological drift (Þóra Pétursdóttir, Bjørnar Olsen), which have become […]

By Archaeogaming Posted on November 9, 2018

archaeogaming 1

When is a Video Game?

I was asked by an archaeology undergraduate student recently if a video game is from the past, present, or future when it is being investigated archaeologically. Archaeology does like to […]

By Archaeogaming Posted on October 24, 2018

archaeogaming 1

The Forgotten City: Imagining an Authentic Ancient Roman City

SPECIAL GUEST POST! Nick Pearce is the Creative Director and founder of Modern Storyteller, which is deep in development of The Forgotten City. It’s both rare and welcome to hear from […]

By Archaeogaming Posted on October 19, 2018

archaeogaming 0

Film: The Legacy Hub Archaeological Project

I conducted the Legacy Hub Archaeological Project in between the release of No Man’s Sky v1.3 (Atlas Rises) and v1.5 (NEXT), documenting the abandoned player settlements and communication stations of […]

By Archaeogaming Posted on October 8, 2018

archaeogaming 4

Mapping, Colonialism, and No Man’s Sky

Thanks to a thought-provoking email from my friend and colleague Florence Smith Nicholls, I wanted to explore the ideas of mapping and colonialism in No Man’s Sky, something I had […]

By Archaeogaming Posted on October 7, 2018

Posts navigation

Previous 1 2 3 … 14 Next
  • Follow us on Twitter
Website Powered by WordPress.com.
Archaeogaming
Website Powered by WordPress.com.
Cancel

 
Loading Comments...
Comment
    ×