Archaeogaming is a collective of gamers who are interested in applying archaeological methods while exploring game-worlds. We are interested in the evolution of gaming worlds and in the use of archaeology while in-game. Archaeogaming was founded by Andrew Reinhard on June 9, 2013.
Archaeogaming is the archaeology in and of games. This post describes initial work into an investigation of the Assassin’s Creed Odyssey Discovery Tour more info locations and points of interest, specifically that of the temporal locations of the works of art and archaeological materials featured in the game.
Archaeogaming is the archaeology in and of games. Assassin’s Creed Odyssey’s Discovery Tour presents history through gamification and interaction with points of interest. These points of interest display and present information along with a 2D static image to illustrate the text. These static images come from various global locations. The locations of each of these artifacts have been mapped using ArcGIS online and are presented here to enable a discussion and facilitate research regarding where the source images come from.
Archaeogaming is the archaeology in and of games. This post explores the archaeological and historical documentation of Assassin’s Creed Odyssey’s Discover Tour as a modern artifact and interpretation of literature, acting as a time capsule of current understandings of Ancient Greece
Archaeogaming is the study in and of games. Detroit Become Human serves as a prime example of affective story telling for the purpose of engagement and discussion by a wider public on the issues of civil rights and technology. Archaeologists can use Detroit Become Human as an example for successful public outreach via digital games.
Mountains of Madness is a tabletop game which never mentions archaeology. Some players have suggested that the main characters are archaeologists due to linguistic and cultural tones. Archaeogaming, the study in and of games, looks at this board game to critically analyze perceptions of archaeology in gaming.
The Game Theorists is a YouTube channel which analyzes digital games. In their videos, there are many tools which archaeogamers can (and should) use for their studies. By adding to the list and making these elements known, the archaeogaming community can think of these methods and new ones as a communal effort to improve archaeological methods in digital games.
Horizon Zero Dawn explores themes in the placement of ruins and artifacts for the digital game world. Archaeogaming is the archaeology in and of games and the way that Horizon Zero Dawn explores the archaeological theory behind analysis of artifact.
The definition of archaeogaming needs to expand and encompass tabletop (or analogue) gaming and games. The archaeology in and of tabletop gaming provides an insight into the culture of the historic period but also our own. Historical games found in archaeological excavations and in historical documentation should be encompassed in the definition of archaeogaming since gaming is much more than digital games.
An Introduction to the Archaeology in (and of) Horizon Zero Dawn by Guerrilla Games (2017), on the PlayStation 4. Discussing the archaeogaming aspects in Horizon Zero Dawn as the first of a series of posts exploring the subject of the archaeology in and of Horizon Zero Dawn.
E3 occurred this week and new games, new installments to old franchises, and exciting news for archaeology in and of digital games. Exploring the new archaeogaming potential from the announcements and trailers for E3 entertainment expo.
Dr. Stéphanie-Anne Ruatta is an ancient historian and expert in Classical languages who works full-time for Ubisoft: Québec, that rare career path in which some historians and archaeologists see themselves […]