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The Philosophy of Archaeology in Video Games

Look out honey, ’cause I’m using technology! Ain’t got time to make no apology . . . . I’m the world’s forgotten boy, the one who’s searchin’, searchin’ to destroy —Iggy Pop I admit it: when I’m in-game, I am a baaaad archaeologist. Indiana Jones bad (especially when I’m playing him as my Lego alter ego). I don’t take notes. […]

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Always Already Ancient: Ruins in the Virtual World, Part One: Introduction and Reconstruction

This is the first of a 5-part series from guest-blogger, Dr. Dunstan Lowe, who teaches Classics at the University of Kent. In 2005 he realized that there was a huge, unexplored intersection between classical antiquity and gaming, and has been studying it ever since. Besides this piece, he wrote another on gaming for the book Classics For All: Reworking Antiquity […]

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Video Game Archaeology in Meatspace

William Rathje would have been all over this. And maybe Fox Mulder. Picture this if you will: Somewhere in the southern desert of New Mexico, more than 150 miles south of Albuquerque, lies a secret dump-site filled with E.T. technology covered in meters of cement. Thirty years ago, a high-tech corporation had gone too far too fast and decided to […]