Consider donating to archaeogaming.com. Donated funds will be applied to cover domain name renewals, hosting fees, and games that will be studied archaeologically. Thank you!
Archaeological reconnaissance of Drogradur (Lennon) in No Man’s Sky commenced on March 28, 2018. This post documents the planet’s location, size, ecology, climate, and basic archaeology in preparation for a full […]
Drogradur on approach. All images screenshot by the author.
Archaeological reconnaissance of Drogradur (Lennon) in No Man’s Sky commenced on March 28, 2018. This post documents the planet’s location, size, ecology, climate, and basic archaeology in preparation for a full survey of the planet and its vacated habitations and monuments to desertion. I chose this planet for my PhD case study because it is one of the first instances (if not the first) of a shared synthetic world that was evacuated because of code-created climate change. I will attempt to document the exodus through recording what was left behind (as well as the current state of the planet, which was completely changed through the release of NMS v1.3, aka Atlas Rises), and I hope to complete my work before the release of v1.4, aka NEXT, scheduled sometime for the summer of 2018.
Location
Current Name: Drogradur NO425 (planet), aka HUB-G-211 Lennon Original name: Saharakasa-Uihua (My base’s original name: Sahara-Miq) Region: Rentocniijik Expanse, Euclid (galaxy) Area: Legacy Hub (formerly Galactic Hub) Planet Coordinates: 0469:0081:0D6D:0211 Portal Coordinates (glyph address):
bird, face, bird, bird, sunset, face, balloon, boat, tree, tent, boat, voxel Portal Coordinates (from my signal booster): YACAJ:0469:0081:0D6D:0211
Approaching the now-frigid atmosphere of Drogradur.
Size
Circumference: ca. 8 minutes (480 seconds) flying time just above the atmosphere at 4756u/s = 2,282,880u or ca. 2,282ku (1u = 1 Earth meter; 1ku = 1 Earth kilometer) Diameter: ca. 726ku Volume: 2 x 108 u = 200,358,829u Compare: The Earth’s moon has a circumference of 10,921km (or nearly 5x that of Drogradur). Note: To calculate the size of Drogradur, I timed my flight around the planet’s equator using my beacon placed at the portal to maintain a straight line, keeping a constant cruising speed at the edge of the atmosphere at 4756u/s, then using the basic formula of d=rt (distance = rate x time).
Distance from the NMS Archaeology Dig House to the portal: ca. 1.25ku/0.78mi (15 mins. @ 5ku/hr pace)
Looking at the NMS Dig House embedded in the frozen, mountainous landscape.
Landscape
Heterogeneous across the entire planet: modest, smooth (not craggy) mountains and valleys dotted with shallow caves. All is snow-covered. Valleys contain occasional scrub and small, pine-like trees. The mountains are largely bare of cover and are smooth, dotted with occasional rocks and boulders. Shelter is limited to caves as mountains leave one exposed. PCG-placed structures are rare and require a spaceship or exocraft to reach safely without exposure to storms that bring extreme cold.
NMS Dig House, ship, communications station, and view to Drogradur’s portal.
From the Planet Info Panel (lower-left corner of display)
Weather: Snowy (outbreaks of frozen rain)
Sentinels: Minimal
Flora: Average
Fauna: Full
Resources (special)
Star bulb (purple): Used to craft poly fibre and star bramble
Cymatygen (purple): Used to craft atlas seed and state phasure
Copper (green): Called for in a wide number of technical blueprints
Heridium (blue): Called for in dozens of technology blueprints
Resources (standard)
Iron
Titanium
Carbon
Thamium9
Plutonium
Platinum
Gold
Cave marrow
Climate
Interiors: +66.2º F (19 C) Exteriors: Varies between -85ºF (-29 C) and -80º F (-26 C), 1–1.5 Rad, 16–17 Tox. Gets warmer at night. Exteriors (storm): -136.9º F (-58 C), 0.7 Rad, 16.4 Tox Storm duration: ca. 4 real-time minutes (suit protection exhausted in 90 seconds) Time between storms: ca. 15 real-time minutes
Length of day (sunrise-to-sunrise): 1 real-time minute = 45 Drogradur minutes
32 real-time minutes = 1 24-hour Drogradur day Dawn: 0400 local time Dusk: 1800 local time
Drogradur Fauna
Life
Fauna (discovered by me): 7/11 species found so far (all vegetarian)
Unquilavicae Nepla (rare)
Sanceumis Dacrec (common)
Kunoea Donosta (uncommon)
Eamentiaea Hodagia (common, volatile temperament = will attack)
Ussosiumera Kamiti (common)
Miarosae Kamiti (common)
Sikyviae Donosta (common)
Rigatoricae Nepla (rare)
Drogradur Flora
Flora (discovered by me so far):
Methae Ayushae (common)
Cettortosa Abeatii (common)
Uimprea Yemstea (common)
Ziamera Derangii (common)
Xasarea Xesequoe (common)
Arpaccica Nehindoe (common)
Thumae Yidrounima (common)
Waypoints. Note above waypoint was renamed by another player.
Waypoints
31 Waypoints discovered (by several people total—screenshots taken).
Waypoints were all logged between Sept. 2, 2017 and Feb. 18, 2018 (Atlas Rises update was released on March 10, 2017), so none remain from the original settlement of Drogradur.
Monolith discovered between the NMS Dig House and Drogradur’s portal.
Archaeology (discovered as of March 28, 2018)
There are dozens of communications terminals to document. These were left by other players and contain brief messages. Drogradur also supports several habitable bases, most of which seem to have been abandoned after being stripped of their resources. I did locate one monolith (as well as Drogradur’s portal). NMS uses procedural generation (PCG or ProcGen to create and place other structures including observatories, factories, monoliths, plaques, and ruins, as well as broken machinery, rubbish, and crashed ships (including freighters).
Gek Monolith (found March 28, 2018): “Legacy of Kevera-Loqu” (no results found for this name in a Google search).
Signal Booster Coordinates: NOREP:0469:0081:0D6D:0211
Three Knowledge Stones:
Rear of monolith. Gek word for “today”
Front, to the left of the stairs. Gek word for “encounter”
Front, to the right of the stairs. Gek word for “refresher”
Activation text and options:
“My reality inverts. I am chained to the monolith, my arms are in manacles above my head and my feet are dangling several feet from the ground. A creature, its beak showing through the blackened animal hide mask, approaches on stilts. It wields a red hot metal rod.
“It pecks at my eyes, then pecks at my tongue. I must choose my punishment.”
Choose eyes
Choose tongue
Beg for mercy
Locate a portal (1 Gek Relic)
Gek Text in lower-left (some text is in English because I have already learned these words through prior exploration): advancement rakninal ervot! vuus sal knowledge. tongue sal language.
Note: Choosing a monolith answer prior to locating a portal will wipe out the chance of using this option once the monolith answer choice is made (regardless if the chosen answer is right or wrong).
[NOTE: Different text on April 2, 2018]: “Legacy of Kevera-Loqu” (same name)
Lower-left text = “First Spawn friend receive mapakkingu mem nitr executed. murder fat trader, or murder rich miner?
“I see a strange vision. Time is reverted. I am sat on a platform looking down on an execution. Two small beaked traders are kneeling before me. One is small and wiry, the other is obese with jowls that brush the wooden stage. Another lifeform, who wears a green cloth mask, readies an axe behind them.
“The traders beg me for mercy. The familiar dry, croaky voice of an ancient tribe whispers encouragement into my ear…”
Execute fat lifeform
Execute thin lifeform
Show mercy (Gek Rank: Client or above)
Locate a portal (1 Gek Relic)
Portal location given: Paid a Gek Relic and got leyline coordinates on my HUD. The leyline brought me to the main portal on Drogradur. Correct answer given: [I chose mercy]. Received 646 units.
Legacy of Kevera-Loqu monolith footprint.
To Do on Drogradur
Create a grid for the map of communication terminals left at the portal.
Number and record data for each of the communication terminals.
Visit and map other communication terminals.
Discover and visit other habitable bases.
Find and use at least one other monolith on Drogradur.
Run searches on the names of the things I find to see if these names have changed pre- and post-v1.3.
Drogradur portal and surrounding communication stations.Drogradur portal as seen from the top, with communication stations.Facing the Drogradur portal entrance. Green icon signifies another visitor.
Archaeogaming is a collective of gamers who are interested in applying archaeological methods while exploring game-worlds. We are interested in the evolution of gaming worlds and in the use of archaeology while in-game. Archaeogaming was founded by Andrew Reinhard on June 9, 2013.