Open Archaeogaming Thesis Bibliography

library

A library in Elder Scrolls V: Skyrim. (Image: pcgamesn.com)

To continue the open (world) peer review of my archaeogaming PhD thesis at the University of York, I want to share my working bibliography. This is all the stuff I’ve read and taken notes on to date (March 9, 2017; I started reading in 2016 to get a head-start), and does not include the books and articles that I have on-tap (it’s like a Netflix queue, but for nerds). I’ve divided the bibliography into sections: archaeological method and theory; media archaeology; video/digital games; artificial intelligence, agent-based modeling, procedural content generation; complexity theory; philosophy, physics, and metaphysics.

If you see any gaping holes in the reading list (and I know they are there), feel free to throw new bibliography at me. I am fully aware my reading on AI, PCG, etc., is thin right now. You’re also welcome to take my bibliography and run with it in your own direction. What’s mine is yours. I’ll add to this list as I read more sources.

NOTE: I will be creating a dedicated page on this blog soon that will list every peer reviewed article, chapter, and published monograph on video game archaeology.

Archaeological Method and Theory

Barrett, J. C. 2012. Agency: A Revisionist Account. In Archaeological Theory Today, 2nd ed., edited by I. Hodder, 146–166. Cambridge: Polity.

Bayliss, A. and A. Whittle. 2015. “Uncertain on Principle: Combining Lines of Evidence to Create Chronologies,” pp. 213–242, in Material Evidence: Learning from Archaeological Practice, ed. R. Chapman and A. Wylie. Routledge.

Bell, M. 2015. “Experimental Archaeology at the Crossroads: A Contribution to Interpretation of Evidence of ‘Xeroxing’?,” pp. 42–58, in Material Evidence: Learning from Archaeological Practice, ed. R. Chapman and A. Wylie. Routledge.

Berggren, Å. et al. 2015. “Revisiting Reflexive Archaeology at Çatalhöyük: Integrating Digital and 3D Technologies at the Trowel’s Edge.” Antiquity 89.344: 433–448.

Bird, D. and J. F. O’Connell. 2012. Human Behavioral Ecology. In Archaeological Theory Today, 2nd ed., edited by I. Hodder, 37–61. Cambridge: Polity.

Boellstorff , T. 2016. “For Whom the Onotology Turns: Theorizing the Digital Real.” Current Anthropology 57.4: 387–407.

Boozer, A. L. 2015. “The Tyranny of Typologies: Evidential Reasoning in Romano-Egyptian Domestic Archaeology,” pp. 92–109, in Material Evidence: Learning from Archaeological Practice, ed. R. Chapman and A. Wylie. Routledge.

Bradley, R. 2015. “Repeating the Unrepeatable Experiment,” pp. 23–41, in Material Evidence: Learning from Archaeological Practice, ed. R. Chapman and A. Wylie. Routledge.

Carver, M. 2009. Archaeological Investigation. Routledge.

Cole, T. 2013. The Place of Things in Contemporary History. In The Oxford Handbook of the Archaeology of the Contemporary World, edited by P. Graves-Brown, R. Harrison, and A. Piccini, 66–81. Oxford: Oxford University Press.

Cubitt, S. 2013. Global Media and Archaeologies of Network Technologies. In The Oxford Handbook of the Archaeology of the Contemporary World, edited by P. Graves-Brown, R. Harrison, and A. Piccini, 133–148. Oxford: Oxford University Press.

Edgeworth, M. 2014. “From Spade-Work to Screen-Work: New Forms of Archaeological Discovery in Digital Space,” pp. 40–58, in Visualization in the Age of Computerization, ed. A. Carusi et al. Routledge.

Ellis, Steven J. R. 2016. “Are We Ready for New (Digital) Ways to Record Archaeological Fieldwork? A Case Study from Pompeii,” pp. 51–75, in Mobilizing the Past for a Digital Future: The Potential of Digital Archaeology, ed. E. W. Averett, J. M. Gordon, and D. B. Counts. The Digital Press at the University of North Dakota.

Fabian, J. 2002. Time and the Other: How Anthropology Makes its Object. New York: Columbia University Press.

Farid, S. 2015. “’Proportional Representation’: Multiple Voices at Çatalhöyük,” pp. 59–78, in Material Evidence: Learning from Archaeological Practice, ed. R. Chapman and A. Wylie. Routledge.

Fewster, K. 2013. The Relationship between Ethnoarchaeology and Archaeologies of the Contemporary Past: A Historical Investigation. In The Oxford Handbook of the Archaeology of the Contemporary World, edited by P. Graves-Brown, R. Harrison, and A. Piccini, 27–39. Oxford: Oxford University Press.

Harvey, P. 2013. Anthropological Approaches to Contemporary Material Worlds. In The Oxford Handbook of the Archaeology of the Contemporary World, edited by P. Graves-Brown, R. Harrison, and A. Piccini, 54–65. Oxford: Oxford University Press.

Hodder, I. 2012. Entangled: An Archaeology of the Relationships between Humans and Things. London: Wiley-Blackwell.

Hodder, I. 2005. “Reflexive Methods” in Maschner, H. D. G. and C. Chippindale (eds.), Handbook of Archaeological Methods, 643–72. Lanham, MD: AltaMira Press.

Holtorf, C. 2005. From Stonehenge to Las Vegas: Archaeology as Pop Culture. Lanham, MD: Altamira Press.

Holtorf, C. 2007. Archaeology is a Brand! The Meaning of Archaeology in Contemporary Popular Culture. Oxford: Archaeopress.

Holtorf, C. 2011. Imagine This: Archaeology in the Experience Society. In Contemporary Archaeologies: Excavating Now, 2nd ed., edited by C. Holtorf and A. Piccini, 47–64. Frankfurt: Peter Lang.

Ingold, T. 1993. “The Temporality of the Landscape.” World Archaeology 25.2: 152–174.

Ingold, T. 2007. “Materials against Materiality.” Archaeological Dialogues 14.1: 1–16.

Ingold, T. 2013. Making: Anthropology, Archaeology, Art, and Architecture. Routledge.

Johnson, M. 2010. Archaeological Theory: An Introduction, 2nd ed. London: Wiley-Blackwell.

Jones, A. M. 2015. “Meeting Pasts Halfway: A Consideration of the Ontology of Material Evidence in Archaeology,” pp. 324–338, in Material Evidence: Learning from Archaeological Practice, ed. R. Chapman and A. Wylie. Routledge.

LaMotta, V. 2012. Behavioral Archaeology. In Archaeological Theory Today, 2nd ed., edited by I. Hodder, 62–92. Cambridge: Polity.

Lucas, G. 2013. “Afterword: Archaeology and the Science of New Objects,” pp. 369–380, in Archaeology after Interpretation: Returning Materials to Archaeological Theory, ed. B. Alberti, A. M. Jones, and J. Pollard. Left Coast Press.

Marcus, W. R. 2013. “Assembling Bodies, Making Worlds: An Archaeological Topology of Place,” pp. 257–276, in Archaeology after Interpretation: Returning Materials to Archaeological Theory, ed. B. Alberti, A. M. Jones, and J. Pollard. Left Coast Press.

Meskell, L. 2012. The Social Life of Heritage. In Archaeological Theory Today, 2nd ed., edited by I. Hodder, 227–250. Cambridge: Polity.

Morgan, C. 2009. “(Re)Building Çatalhöyük: Changing Virtual Reality in Archaeology.” Archaeologies: Journal of the World Archaeological Congress. DOI 10.1007/s11759-009-9113-0.

Olivier, L. 2015. The Dark Abyss of Time: Archaeology and Memory (A. Greenspan, trans.). Lanham, MD: Rowman and Littlefield.

Olsen, B. 2012. Symmetrical Archaeology. In Archaeological Theory Today, 2nd ed., edited by I. Hodder, 208–228. Cambridge: Polity.

Paul, C. A. 2014. Meaning. In The Routledge Companion to Video Game Studies, edited by M. J. P. Wolf and B. Perron, 459–465. New York: Routledge.

Perry, S. 2015. “Crafting Knowledge with (Digital) Visual Media in Archaeology,” pp. 189–210, in Material Evidence: Learning from Archaeological Practice, ed. R. Chapman and A. Wylie. Routledge.

Piccini, A. and C. Holtorf. 2011. Introduction: Fragments from a Conversation about Contemporary Archaeology. In Contemporary Archaeologies: Excavating Now, 2nd ed., edited by C. Holtorf and A. Piccini, 9–29. Frankfurt: Peter Lang.

Raab, L. M. and A. C. Goodyear, 1984. “Middle-Range Theory in Archaeology: A Critical Review of Origins and Applications,” American Antiquity 49(2): 255–68.

Renfrew, C. and P. Bahn. 1991. Archaeology: Theories, Methods, and Practice. London: Thames and Hudson.

Roskams, S. 2001. Excavation. Cambridge University Press.

Sewell, W. H. Jr. 1997. “The Concept(s) of Culture.” In V. E. Bonnell and L. Hunt (eds.), Beyond the Cultural Turn: New Directions in the Study of Society and Culture (Berkeley: University of California Press), 35–61.

Shennan, S. 2012. Darwinian Cultural Evolution. In Archaeological Theory Today, 2nd ed., edited by I. Hodder, 15–36. Cambridge: Polity.

Sotamaa, O. 2014. Artifact. In The Routledge Companion to Video Game Studies, edited by M. J. P. Wolf and B. Perron, 3–9. New York: Routledge.

Thomas, J. 2012. Archaeologies of Place and Landscape. In Archaeological Theory Today, 2nd ed., edited by I. Hodder, 167–187. Cambridge: Polity.

Trigger, B. 2006. A History of Archaeological Thought. Cambridge: Cambridge University Press.

Vecco, M. A. 2010. “A Definition of Cultural Heritage: From the Tangible to the Intangible.” Journal of Cultural Heritage 11(3): 321–324.

Yaneva, A. 2013. Actor-Network Theory Approaches to the Archaeology of Contemporary Architecture. In The Oxford Handbook of the Archaeology of the Contemporary World, edited by P. Graves-Brown, R. Harrison, and A. Piccini, 121–134. Oxford: Oxford University Press.

Media Archaeology

Brittain, M. and T. Clack. 2007. Archaeology and the Media. In Archaeology and the Media, edited by T. Clack and M. Brittain, 11–65. Walnut Creek, Cal.: Left Coast Press.

Buchli, V. 2016. An Archaeology of the Immaterial. New York: Routledge.

Chateau, D. and J. Moure. 2016. “Introduction: Screen, a Concept in Progress,” pp. 13–22, in Screens: From Materiality to Spectatorship—A Historical and Theoretical Reassessment, ed. D. Chateau and J. Moure. Amsterdam University Press.

Chun, W. H. K. 2011. The Enduring Ephemeral, or the Future is Memory. In Media Archaeology: Approaches, Applications, and Implications, edited by E. Huhtamo and J. Parikka, 184–203. Los Angeles: University of California Press.

Ernst, W. 2011. Media Archaeogeography: Method and Machine Versus History of Narrative Media. In Media Archaeology: Approaches, Applications, and Implications, edited by E. Huhtamo and J. Parikka, 239–255. Los Angeles: University of California Press.

Huhtamo, E. 2012. What’s Victoria Got to Do with It? . In Before the Crash: Early Video Game History, edited by M. J. P. Wolf, 30–52. Detroit: Wayne State University Press.

Huhtamo, E. 2016. “The Four Practices? Challenges for an Archaeology of the Screen,” pp. 116–124, in Screens: From Materiality to Spectatorship—A Historical and Theoretical Reassessment, ed. D. Chateau and J. Moure. Amsterdam University Press.

Huhtamo, E. and J. Parikka. 2011. Introduction: An Archaeology of Media Archaeology. In Media Archaeology: Approaches, Applications, and Implications, edited by E. Huhtamo and J. Parikka, 1–21. Los Angeles: University of California Press.

Law, M. and C. Morgan. 2014. “The Archaeology of Digital Abandonment: Online Sustainability and Archaeological Sites.” Present Pasts 6(1.2): 1–9, DOI: http://dx.doi.org/10.5334/pp.58

Moshenska, G. 2014. “The Archaeology of (Flash) Memory.” Post-Medieval Archaeology (48)1: 255–259.

Parikka, J. 2012. What is Media Archaeology? Cambridge: Polity.

Perry, S. and C. Morgan. 2015. “Materializing Media Archaeologies: the MAD‐P Hard Drive Excavation”. Journal of Contemporary Archaeology (2)1: DOI: 10.1558/jca.v2i1.27083.

Strauven, W. 2011. The Observer’s Dilemma: To Touch or not to Touch. In Media Archaeology: Approaches, Applications, and Implications, edited by E. Huhtamo and J. Parikka, 148–163. Los Angeles: University of California Press.

Video/Digital Games

Bainbridge, W. S. 2010. The Warcraft Civilization: Social Science in a Virtual World. Cambridge, Mass.: MIT Press.

Boellstorff, T., B. Nardi, C. Pearce, and T. L. Taylor. 2012. Ethnography and Virtual Worlds: A Handbook of Method. Princeton: Princeton University Press.

Champion, E. M. 2016. “A 3D Pedagogical Heritage Tool Using Game Technology.” Mediterranean Archaeology and Archaeometry 16.5: 63–72.

Chapman, A. 2016. Digital Games as History: How Videogames Represent the Past and Offer Access to Historical Practice. New York: Routledge.

Copplestone, T. 2016. “But that’s not Accurate: The Differing Perceptions of Accuracy in Cultural Heritage Videogames Between Creators, Consumers, and Critics.” Rethinking History. DOI: 10.1080/13642529.2017.1256615.

Dennis, L. M. 2016. “Archaeogaming, Ethics, and Participatory Standards.” SAA Archaeological Record 16(5): 29–33.

Dormans, J. 2014. Emergence. In The Routledge Companion to Video Game Studies, edited by M. J. P. Wolf and B. Perron, 427–433. New York: Routledge.

Ducheneaut, N., N. Yee, E. Nickell, and R. J. Moore . 2007. “The Life and Death of Online Gaming Communities: A Look at Guilds in World of Warcraft,” CHI 2007 Proceedings, 839–48.

Gardner, A. 2007. The Past as Playground: The Ancient World in Video Game Representation. In Archaeology and the Media, edited by T. Clack and M. Brittain, 255–272. Walnut Creek, Cal.: Left Coast Press.

Goldberg, D. and L. Larrson. 2015. Introduction: Post-Escapism: A New Discourse on Video Game Culture. In The State of Play: Creators and Critics on Video Game Culture, edited by D. Goldberg and L. Larsson, 7–14. New York: Seven Stories Press.

González-Tennant, E. 2016. “Archaeological Walking Simulators.” SAA Archaeological Record 16(5): 23–28.

Graham, S. 2016. “The Archaeologist Who Studies Video Games and the Things He Learned There.” SAA Archaeological Record 16(5): 16–18.

Guins, R. 2014. Game After: A Cultural Study of Video Game Afterlife. Cambridge, Mass.: MIT Press.

Harrison, R. 2009. “Excavating Second Life: Cyber-Archaeologies, Heritage and Virtual Communities.” Journal of Material Culture (14)1: 75–106.

Heaven, D. 2015. “What Digital Trash Dumped in Games Tells Us About the Players,” New Scientist (18 Nov. 2015, https://www.newscientist.com/article/dn28505-what-digital-trash-dumped-in-games-tells-us-about-the-players/, accessed August 28, 2016).

King, B. and J. Borland. 2004. Dungeons and Dreamers: The Rise of Computer Culture from Geek to Chic. New York: McGraw-Hill/Osborne.

Lowe, D. 2013. Always Already Ancient: Ruins in the Virtual World. In Greek and Roman Games in the Computer Age, edited by Thea S. Thorsen, 53–90. Trondheim: Fagbokforlaget.

Mäyrä, F. 2008. An Introduction to Games Studies: Games in Culture. Los Angeles: SAGE Publications.

Meades, A. F. 2015. Understanding Counterplay in Video Games. Routledge.

Mol, A., et al. 2016. “Video Games in Archaeology: Enjoyable but Trivial?” SAA Archaeological Record 16(5): 11–15.

Morgan, C. 2016. “Video Games and Archaeology,” SAA Archaeological Record 16(5): 9–10.

Nardi, B. “Virtuality.” Annual Review of Anthropology. 2015(44): 15–31.

Pias, C. 2011. The Game Player’s Duty: The User as the Gestalt of the Parts. In Media Archaeology: Approaches, Applications, and Implications, edited by E. Huhtamo and J. Parikka, 164–183. Los Angeles: University of California Press.

Rouse III, R. 2014. Game Design. In The Routledge Companion to Video Game Studies, edited by M. J. P. Wolf and B. Perron, 83–90. New York: Routledge.

Schut, K. 2014. Media Ecology. In The Routledge Companion to Video Game Studies, edited by M. J. P. Wolf and B. Perron, 324–330. New York: Routledge.

Therrien, C. 2012. Video Games Caught Up in History. In Before the Crash: Early Video Game History, edited by M. J. P. Wolf, 9–29. Detroit: Wayne State University Press.

Watrall, E. 2002. “Interactive Entertainment as Public Archaeology,” SAA Archaeological Record (2)2: 37–39.

Wolf, M. J. P. 2014. Worlds. In The Routledge Companion to Video Game Studies, edited by M. J. P. Wolf and B. Perron, 125–131. New York: Routledge.

Artificial Intelligence, Agent-Based Modeling, Procedural Content Generation

Ertel. W. 2011. Introduction to Artificial Intelligence. Springer.

Flasiński, M. 2016. Introduction to Artificial Intelligence. Springer.

Johnson, R. 2014. Artificial Intelligence. In The Routledge Companion to Video Game Studies, edited by M. J. P. Wolf and B. Perron, 10–18. New York: Routledge.

Macal, C. M. and M. J. North. 2009. “Agent-Based Modeling and Simulation,” pp. 86–98, in Proceedings of the 2009 Winter Simulation Conference, ed. M. D. Rossetti et al. IEEE.

Puyol-Gruart, J. 1999. “Computer Science, Artificial Intelligence, and Archaeology,” pp. 19–28, in New Techniques for Old Times. CAA98. Computer Applications and Quantitative Methods in Archaeology. Proceedings of the 26th Conference, Barcelona, March 1998 (BAR International Series 757), ed. J. A. Barceló, I. Briz, and A. Vila. Archaeopress.

Shaker, N., J. Togelius, and M. J. Nelson. 2016. Procedural Content Generation in Games. Springer

Complexity Theory

Byrne, D. and G. Callaghan. 2014. Complexity Theory and the Social Sciences: The State of the Art. New York: Routledge.

Holland, J. H. 2014. Complexity: A Very Short Introduction. Oxford: Oxford University Press.

Kohler, T. A. 2012. Complex Systems and Archaeology. In Archaeological Theory Today, 2nd ed., edited by I. Hodder, 93–123. Cambridge: Polity.

Mitchell, M. 2011. Complexity: A Guided Tour. Oxford: Oxford University Press.

Philosophy, Physics, and Metaphysics

Barad, K. 2007. Meeting the Universe Halfway: Quantum Physics and the Entanglement of Matter and Meaning. Durham: Duke University Press.

Feynman, R. 2011. Six Easy Pieces: Essentials of Physics Explained by its Most Brilliant Teacher. New York: Basic Books.

Foucault, M. 1972. The Archaeology of Knowledge. A. M. Sheridan Smith, trans. New York: Pantheon.

—Andrew Reinhard, Archaeogaming

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  1. Pingback: Consuming My (Reading) Feed | CUNY Games Network

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