I’ve started my PhD in archaeogaming at the University of York (UK). One of the things I want to do (okay five things) is to conduct five case studies of the archaeology of different types of video games. There are over 30 general game types to choose from, and I want the case studies to come from a diverse variety of kinds of games. If you’d like to help, please take the one-question poll, which should take less than five minutes to complete. This will help me determine which types of games to study in-depth archaeologically for the PhD.
[UPDATE Feb. 7, 2017]: To try to make the above a little clearer, I am personally interested in studying video games archaeologically. I consider video games to be both archaeological artifacts AND sites. Listen to my podcast (15 mins.) to learn more about that crazy idea. My hypothesis is that one can use archaeological tools/methods to understand video games archaeologically, conducting fieldwork, and even “excavation”, as well as surveys, landscape archaeology, and more. These methods and tools should be applicable to any game of any genre. So I am picking a few genres and one game per each genre to test that hypothesis. Maybe the hypothesis is correct, maybe not. At the end of the day, I’ll have a better idea about what archaeological tools and methods work in the game-space, and what don’t, and I might even be able to create some new tools/methods for conducting archaeological investigations into virtual spaces.
—Andrew Reinhard, Archaeogaming